Quote Originally Posted by Theodric View Post
I'd assume it's because only a tiny portion of players embrace a 'min/max' approach - and the difference is barely a major factor outside of extremely high end content which hasn't even been cleared by the majority of players yet.
That isn't the point, the point is HOW the team decides which stats go on an item. A careless decision or a lack of care can seriously hamper an item, especially an item with a shelf life of several years.
I'm more interested in the reasoning, because I struggle to see the logic.