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  1. #31
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RoninYabusame View Post
    You don't get it. First off, culinarians and alchemists (your two classes) make disposable goods, which means that the market will always be there, and will continue to grow as people find out the effects of items you make are useful. The problem Goldsmithers have is something you cannot relate to.

    First, our goods are not disposable, or at least are not intended to be. That means that once an item is entered into circulation a certain amount of times...it will become essentially worthless. This is a problem faced by all the other crafters but your two main crafts, and though annoying is fairly common in MMO economies.

    Secondly, Goldsmiths face an additional, and ridiculous, restriction not forced on any other class. We have recipes for bracelets, neck wear, and earrings that barely get used by most players because you're only allowed to wear 12 "slot points" worth of jewelery. You can't even wear a full set of top tier rings! That would be like telling a Weaver that if someone buys their most extravagant pants, the customer would not be able to equip a shirt, gloves, or shoes because they've overspent their slot cost for clothes. This is causing an artificially suppressed demand which makes goldsmithing, which is supposedly the biggest risk/reward craft in the game according to SE, all risk and no reward. It is currently impossible to make real profit on any jewelery in goldsmithing right now (besides maybe black pearl rings which require Cooking), and that is absurd.
    First of all I'd like to state I'm also a rank 37 Goldsmith.

    Second, I agree there is a problem with the slot costs for jewelery. It should all just be open as well as be able to be repaired at the npc.

    Those things aside, I think they actually did make jewelery in the sense that they wanted it to be disposable. NPCs cannot repair it. It is easy to make one to replace it. (Save for HQ ones which that is the trade off for HQ, you need to repair it.) However, everyone is in the mindset that it's better for them to keep the current jewelery they have and constantly get it repaired, or not use it at all. Even though there is all this talk about how money is so unimportant in this game, people still won't cough up 3k to go buy a NQ silver ring someone is selling, instead they put it up for 5k to get it repaired. x.x So contrary to popular belief, I think they actually did mean to make them disposable, at least with the way things are now. Some players just don't want to let go of their 'oh so not important gil.'

    Also, as far as it goes for having several synths for items that no one uses is something that all classes have, including Culinarian and Alchemist. Anyone want some delicious sea sand? How about a bunch of powders or better yet remedies that no one uses? There are just some things we make that won't move. Don't even try to pull this card on me. We all suffer from it and just because you want some attention to your class because of how unfair it is that you ranked it up and can't make any gil off it, doesn't mean that ALL classes don't have similar unfair things to it as well. We are all in this situation the same as goldsmiths.

    Perhaps, you are the one who doesn't get it.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    I gave up dreaming about making money with GS since i realize that each of us need to sync ridiculous amount of rings that after going 4-5 ranks you'd probably have sync enough number of rings that can give away to the entire population of our server.
    Not to mention Silver Needles, I must have sync enough Silver Needle to the point that I can give to every single weaver in all the servers combine. >_<

    and yeah, the current slot cost and stat granted is so mess up. Really hope SE will do something about this soon.
    (0)

  3. #33
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Eldaena View Post
    So contrary to popular belief, I think they actually did mean to make them disposable, at least with the way things are now. Some players just don't want to let go of their 'oh so not important gil.'
    I've taken to doing exactly this. I use the market as my inventory for most things now. When I'm done with a piece of gear that isn't R48-50, I throw it straight away. I have things like dented celatas and blackened scale mails that i picked up for low-level lancer. When I'm done with them, kid you not. They're going in the trash. I may not even stop by the NPC to pick up a few K. They may just go straight onto the market ward floor.

    If I need it again, I'll just buy another one.
    (0)

  4. #34
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Peregrine View Post
    I've taken to doing exactly this. I use the market as my inventory for most things now. When I'm done with a piece of gear that isn't R48-50, I throw it straight away. I have things like dented celatas and blackened scale mails that i picked up for low-level lancer. When I'm done with them, kid you not. They're going in the trash. I may not even stop by the NPC to pick up a few K. They may just go straight onto the market ward floor.

    If I need it again, I'll just buy another one.
    I don't think I could do that, but that's a probably a personal philosophy of "waste not want not" coming through.

    If there is room in my retainer's bazaar/inventory, I'll keep it for when I next take up a class that is optimal with that gear. Only if I have no room will I vendor to NPC. Discarding entirely just feels like such a waste...
    (0)

  5. #35
    Player
    Motown's Avatar
    Join Date
    Apr 2011
    Posts
    3
    Character
    Motown Champloo
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eldaena View Post
    Those things aside, I think they actually did make jewelery in the sense that they wanted it to be disposable. NPCs cannot repair it. It is easy to make one to replace it. (Save for HQ ones which that is the trade off for HQ, you need to repair it.) However, everyone is in the mindset that it's better for them to keep the current jewelery they have and constantly get it repaired, or not use it at all. Even though there is all this talk about how money is so unimportant in this game, people still won't cough up 3k to go buy a NQ silver ring someone is selling, instead they put it up for 5k to get it repaired. x.x So contrary to popular belief, I think they actually did mean to make them disposable, at least with the way things are now. Some players just don't want to let go of their 'oh so not important gil.'

    Also, as far as it goes for having several synths for items that no one uses is something that all classes have, including Culinarian and Alchemist. Anyone want some delicious sea sand? How about a bunch of powders or better yet remedies that no one uses? There are just some things we make that won't move. Don't even try to pull this card on me. We all suffer from it and just because you want some attention to your class because of how unfair it is that you ranked it up and can't make any gil off it, doesn't mean that ALL classes don't have similar unfair things to it as well. We are all in this situation the same as goldsmiths.

    Perhaps, you are the one who doesn't get it.
    First, gear is not disposable. If it was then why bother making them repairable seems like a waste time putting it into the game. also we are not talking low lvl goldsmithing rings we are talking top tier, so using a silver ring as your example point, holds no ground that you get the point of this post. The mind set to just buy new instead of repairing dies out fast when your talking 30k a ring(price take from my server can very from server to server) instead of buying a few nuggets at 5k per and just having it repaired.

    Second, as for synths not being used he is talking in terms of gear for example goldsmiths can make chokers, bracelets, and earrings, but why make them when you can only wear 3 top tier rings which still give the best stats vs the chokers and bracelets and earrings, this causes a market problem because this forces all goldsmiths to make rings if they want to see any sales at all.

    Third no other crafting class is put in the current situation goldsmith is. last i checked i could wear all the armor i want from any of the other crafting classes, not as if i buy a top tier helm i now cannot wear shoes but soon as i come to jewelry I'm now capped and only being able to wear 3 pieces.

    also you can not compare cooking and alch to goldsmith because at the end of the day the overall supple of food and potions will always go down and will never be affected by content. Which means as dungeons and new NMs are add and new rings, chokers, bracelets, and earrings start to pop up this will make goldsmith even less profitable.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Stop making jewelry to make gil?
    (0)

  7. #37
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I want to see SE address these problems and remove "slot costs". As a goldsmith I've managed to turn exactly 0 profits overall and its totally killing my love for the craft. But sadly I've not even seen MENTION of this issue by them, so I doubt it will be addressed any time soon, if ever...
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Punainen View Post
    I want to see SE address these problems and remove "slot costs". As a goldsmith I've managed to turn exactly 0 profits overall and its totally killing my love for the craft. But sadly I've not even seen MENTION of this issue by them, so I doubt it will be addressed any time soon, if ever...
    They commented on it but said that if they removed it they would have to by default reduce the effect of each stat. Honestly it was the wrong answer since the stats are already impotent and it truly would not matter if we could fill out the accessory slots.

    Hopefully it's on its way out with the stat potency overhauls.
    (0)

  9. #39
    Player

    Join Date
    Sep 2011
    Posts
    2
    Quote Originally Posted by Peregrine View Post
    Black pearl rings are sold to idiots by simple hustlers. Both are dime a dozen players. We're petitioning for legitimate balance, not playa-play ballin where people pay 3 million gil for 1 magic accuracy point. Only reason I don't bother putting your GS out of its weapon-making misery is because I have blacksmith that's better at it, and Vegas is a goldsmith.
    I read this.. but I didn't understand it.. LOL
    (0)

  10. #40
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Joe-El View Post
    I read this.. but I didn't understand it.. LOL
    Yeah, well he was one odd troll. He hasn't posted in 3+ months though.
    (0)

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