Page 16 of 22 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 217
  1. #151
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by zosia View Post
    Wow does it fine and I don't know why SE can't find the same balances wow has. I would love to play wow, but they treat their players like garbage with their cash shop.

    SE needs to figure out what wow did in pleasing so many players and try to replicate some of those aspects in this game.
    WoW bleeds players badly in the months that follow the release of new content just like we see here. Also, Draenor wasn't exactly a roaring success for them.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  2. #152
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Teryaani View Post
    WoW bleeds players badly in the months that follow the release of new content just like we see here. Also, Draenor wasn't exactly a roaring success for them.
    Again, I gloss over a lot for the sake of brevity. Just look at what wow did right in WotLK and MoP, SE needs to do that. Obviously wow has it problems, but one problem wow has addressed very well is keeping multiple types of players satisfied.
    (2)

  3. #153
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by zosia View Post
    Again, I gloss over a lot for the sake of brevity. Just look at what wow did right in WotLK and MoP, SE needs to do that.
    Totally agree. I liked the Argent tournament and Timeless Isle (sans griefing) was more enjoyable for me than Diadem was.
    (3)
    Insanity is a gradual process, don't rush it - Ford Prefect

  4. #154
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by zosia View Post
    Again, I gloss over a lot for the sake of brevity. Just look at what wow did right in WotLK and MoP, SE needs to do that. Obviously wow has it problems, but one problem wow has addressed very well is keeping multiple types of players satisfied.
    Quote Originally Posted by Teryaani View Post
    Totally agree. I liked the Argent tournament and Timeless Isle (sans griefing) was more enjoyable for me than Diadem was.
    For what SE copied from WoW, it was the later half of WoW's life, where Blizzard made very dumb decisions. Vanilla and TBC is where WoW made all it's subscriber counts and SE could have looked at their open world environment. I hear WotLK was as good, but the subs levelled off there, and I quit before it cause I saw where the game was heading after TBC.
    (6)

  5. #155
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Magis View Post
    For what SE copied from WoW, it was the later half of WoW's life, where the company made very dumb descions. Vanilla and TBC is where WoW made all it's subscriber counts. I hear WotLK was as good, but the counts levelled off their, and I quit before it cause I saw where the game was heading after TBC.
    WoW had moments of smart design even in the later years, they were surrounded by terrible decisions, but they were there. People complained about the grind that the argent tournament was, but I have fonder memories of it than I do of the beast tribe dailies which serve the same purpose (vanity awards and rep with a racial faction). Maybe it's rose colored glasses <shrug>

    I would take WoW's vanity pet battle system over LoV in a heartbeat and Timeless Isle was a fun playground most of the time.
    (3)
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #156
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Magis View Post
    For what SE copied from WoW, it was the later half of WoW's life, where Blizzard made very dumb decisions. Vanilla and TBC is where WoW made all it's subscriber counts and SE could have looked at their open world environment. I hear WotLK was as good, but the subs levelled off there, and I quit before it cause I saw where the game was heading after TBC.
    Well, I honestly think triple A MMO's need an lfr to survive these days. That's why we needed alex normal. Naturally, something like lfr offends raiders, so Blizz made it up to them with little perks. The best ilvl, bonus bosses, distinct heroic/mythic gear sets, titles, mounts, exclusive mats, accelerated legendary gear progression, etc etc etc.

    We don't see a fraction of those rewards for raiding in this game and yet we are supposed to choke down a lfr version, the fastest vertical progression I have ever seen, and BiS weapons being completely unrelated to raiding.

    Wow struck a balance with giving the casual crowd a lot more content while giving raiders more rewards too. SE has yet to find that balance and it's causing content to have very short lifespans.
    (3)
    Last edited by zosia; 12-16-2015 at 07:02 AM.

  7. #157
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Blood-Aki View Post
    Surely you know why, IF nothing was capped all people would do is just that, grind untill they cap, then just unsub till next patch, people already do that but it would be far worse. That is just how this game works. FFXI survived for years because getting gear in that game took ages, and LOTS of time and paitence. but when you got gear it lasted years.
    But everything doesn't have to be so gated. Majority of people aren't going to grind and then unsub because majority of people don't have time for that. Hence all the complaints about not having enough time.
    (8)

  8. #158
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Terribad View Post
    But everything doesn't have to be so gated. Majority of people aren't going to grind and then unsub because majority of people don't have time for that. Hence all the complaints about not having enough time.
    ^ This. I rather Unsub because when my Esotoric Tomestones have been capped I have to wait.
    If this wouldn't been the case, I rather spend more time on other Jobs to gear them, thus not needing to unsub or log off for some Days...

    Other Content is gated pretty much ...
    (7)

  9. #159
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Magis View Post
    (..) Things like the elemental wheel, monster weak points (..) A game designer should balance the mechanic not avoid it because they have to balance it (..)
    ^very well said. Nothing to add here!
    (8)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #160
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    IF nothing was capped all people would do is just that, grind untill they cap, then just unsub till next patch, people already do that but it would be far worse. That is just how this game works. FFXI survived for years because getting gear in that game took ages, and LOTS of time and paitence. but when you got gear it lasted years.
    That was the ticket. The gear lasted.

    The way it is here, you struggle to gear up *one* job thanks to stupid daily/weekly limitations, and by the time you finish it's about to be all obsolete anyway.

    - people complaining about GARUDA NORMAL difficulty. I'm a 'casual scrub', someone that can't even think about touching savage because I don't have skills for it, but c'mon, Garuda NORMAL?
    Garuda storymode is the hardest Garuda fight currently because it cannot be overgeared (at least in the DF, which prevents you from doing it undersized)

    Go in with a healer that cannot avoid Mistral Songs (and consequently gets 1-shotted by it) and you're going to have a hard time. Compare this with Garuda HM, where everyone is encouraged now to eat the Mistral Song on purpose just for the sake of getting more damage in on Garuda a few seconds faster because the damage is no longer a threat.
    (8)
    Last edited by Fynlar; 12-16-2015 at 09:02 AM.

Page 16 of 22 FirstFirst ... 6 14 15 16 17 18 ... LastLast