There is an aspect of growing pains currently, they tried to do something different with the "raid" content Alexander but I feel it fell short of their expectations. While it was nice to open a wider audience to enjoy the story, I imagine it took away from producing content that could of replaced "story mode alexander".
Honestly, maybe the trick behind making harder content is just a "hard cap" on syncing. I mean honestly I'm certain people remember entering Amdapor Keep for the first time in 2.0 IL 45 dungeons, dropped IL 55 gear, other than that you could obtain tomes to get i70(Unlimited) and i90(weekly) then later on i80(Crystal Tower)
So we started off at i45, recall how tough it was to beat that dungeon, because you weren't as strong and yet once you fully geared yourself you were double the strength and now it was a cakewalk.
This is where I feel content is falling flat atm, there is no incentive to do something synced/challenging yourself because it's just there for fun, so it's not really done if you get nothing out of it, and yet it could be used as a way to liven up content without making new content that easily becomes obsolete.
When it comes to Story mode Alexander, I think they could produce content for another challenge rather than duplicating it on top of one another.
Like let's take Alexander Savage for a moment, it's 190 to enter any of them I think(honestly speaking haven't done them) so why not this for a grand idea.
You create alexander savage i190, and say it caps at i230 aka (easy mode)
Then rather than make a "hard" and "easy" mode for that content the difficulty could be based on the IL cap.
So say
IL 230=Easy (1 chest, 1 item)
IL210=Hard (2 chest, 2 item2)
IL190=Very Hard (3 chest, 4 items) * unique items drop (2 new items)
IL180=Insane (4 chest, 5 items) *additional unique items drop (3 new items total)
Why not try difficulty curve with that mentality for one patch and see how it turns out create rare loot, that's hard to get, and heck, be evil, have the IL180 drop something that gives IL240 accessory and then when the next patch roles around those competitive raiders who took the challenge would have an additional edge to being a world first.
There are ways to increase the depth of the game they just need to take the time to look back at old content and play around with how difficult content feels under certain IL.


Reply With Quote



