The core mechanics of the game need to be reworked if we want to see some changes. The game structure is extremely simple and this transfers onto every other aspect of the damn thing.
When you have only 3 forced roles there's only so much variety and flavor you can add to Jobs before they start looking the same. We have already reached the point where the only "difficulty" is a DPS check that forces everyone to basically play a DPS with tanking or healing capabilities.
There is no customization when it comes to the Jobs themselves, we are forced to pick the same cross-class skills because there is NO CHOICE.
We've been farming tomestones and getting 1 piece of gear each week since basically the beginning, and now that we're well into the game's first expansion we're still doing just that.
The community suffers from the absence of things to do together when you can use the Duty Finder to do basically everything alone but the very top-tier fights. Which you do because it's the only thing left to do since every other thing has been rendered useless thanks to the vertical progression of gear. Which brings me back to the no customization part.
What do we do now? Level up a job, farm 210 gear to farm 200 gear for a secondary job which you'll never use for anything because it's not 210. Wait for the next tier of tomestones, repeat. And this has been going on since the beginning.
And the "everyone should be able to get everything and be on equal ground" thing.. this is not how a successful and long lasting MMO works. Why am I being put behind weekly walls if I had the time and will to farm more? Why the need of nerfing old content so people can "catch up"?
Catch up on what, glamour? If I reach the top tier, what am I supposed to do? Savage mode of things just for the heck of it? What can I use the Savage drops for other than having an easier time with dungeons in a couple of patches? This needs to stop. Expand endgame and let people progress and go through difficult content that's not a DPS check.
I don't want this to be Final Fashion Fantasy Farm XIV for god's sake.
It's like the developers decided to put the game on a very narrow path that can't go anywhere else unless they tear down some walls. Some things should have been done from the very beginning and I guess now it would be too late (expand Roles, get rid of classes and expand Jobs capabilities, grant more freedom with party makeups, etc.) The balance of the game doesn't know what to do with itself.
Is this really just a cash grab game to sustain SE's other games? There's so much potential here, please don't waste it.
Be more daring, Yoshida. This is not a single player FF with co-op missions and chats, because that's what it looks like to me most of the time. Make XIV the MMO YOU want, not what the community of the OF wants.