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  1. #1
    Player
    TheCoker's Avatar
    Join Date
    Aug 2014
    Posts
    12
    Character
    Dacien Vegas
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    Considering that:
    1) Less than 1% of FFXIV players have cleared all floors of Alex Savage.
    2) Full BiS gear doesn't automatically guarantee a clear. (Many level 60 players still wipe to Titan, Ramuh, Nael, Phoenix, Bahamut and Ravana with Echo)
    3) Raiding is not about the destination, but the journey.
    4) Raiding is not about gear, but challenging yourself. Testing your limits.
    5) We are in the middle of the "catch-up" patch.
    6) Patch 3.2 (Maybe late Feb 2016?) will change the BiS yet again (i240?), no matter how many dinosours u kill.
    7) The Manipulator is still guarding the gate to Floor 5.

    I think Diadem is pretty harmless.

    It's been a month of Dinoland....

    Have the A3S and A4S clear rates increased at all?

    I think u just need a break.

    PS: U do know savage nerfs are on the way right?

    By the way, I find the Diadem extremely boring. I've only been there 3 times. I'll take Thordan or Alex any day over killing dinasours again and again.
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    Last edited by TheCoker; 12-15-2015 at 05:32 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by TheCoker View Post

    PS: U do know savage nerfs are on the way right?
    Considering that the last reply was a week ago, I don't think you acutally caught up on the topic or know even what the OP (or really the problem that most players have) is talking about in regards to savage or diadem.

    And also, they never confirmed nerfs for savage, nor should it get to the point that savage needs nerf (because the problem is the overall design of the raiding scene, not necessarily just savage alone)
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  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    Considering that the last reply was a week ago, I don't think you acutally caught up on the topic or know even what the OP (or really the problem that most players have) is talking about in regards to savage or diadem.

    And also, they never confirmed nerfs for savage, nor should it get to the point that savage needs nerf (because the problem is the overall design of the raiding scene, not necessarily just savage alone)
    Agreed, I am not sure at all that Alex Savage needs or will get a nerf. Having the two tiers of difficulty make nerfing Savage pointless. Coil 'normal mode' got nerfed because Coil was too hard for many non-raiders. But, unless I missed something Coil's Savage mode parts were never nerfed.

    So, why would Savage content of any kind get nerfed.
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  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Agreed, I am not sure at all that Alex Savage needs or will get a nerf. Having the two tiers of difficulty make nerfing Savage pointless. Coil 'normal mode' got nerfed because Coil was too hard for many non-raiders. But, unless I missed something Coil's Savage mode parts were never nerfed.

    So, why would Savage content of any kind get nerfed.
    The problem with the implementation of the two-tiered difficulty is which one did they intend to be for the general population who has a static, but not nessescarly considered hardcore? "Normal" mode is so immeansely undertuned that it beyond any doubt, the developers intended for this to be clearable through duty finder without any prior setup or thought in regards to who you're playing with. Savage on the other hand, is debatable the worse incarnation of FFXIV's raid with it being tuned so hard for the majority static and collapsing underneath itself with the break down of statics and transfers to super-servers like greg or Balmung.

    If Savage was intended to be hard, nerfing it defeats the entire premise of it. On the other hand, normal doesn't need rto be nerfed because they intended for everyone to clear it. So people are left head banging themselves on content that's designed for the top 3-5% players, and "git gud" if you aren't.

    In Coil's case, the nerfs were done due to it being locked behind the story, and even the nyou'd still need a competent group to clear the end turns (T5, T9 and T13 post-nerf/echo is still harder than A4 on release), not solely for "making it easier" (this would be the case for the likes of Alexander savage). To most groups, I think A3s has more than overstayed it's welcome, and I don't think any amount of nerf will change that or reverse the damage it's done on some static groups or entire realms. Also to note that SCoB savage was left untouched throughout it's life. It was intended to be hard, but at the same time, there were other content available for the typical static (that being SCoB and FCoB), unlike now where they pretty have to do Savage (which is more or less tuned to be around SCoB Savage's level) if they want a raiding scene, because they sure as hell aren't gonna find it from normal.
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    Last edited by RiceisNice; 12-15-2015 at 05:53 AM.
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