Except it isn't a stupid comparison? A vast majority of this game is solo content. From leveling a new class to doing story instances. However, if you spend a majority of your time in dungeons/trials/raids, it would be different for you. A vast majority of my time is spent crafting, because that's what I choose to do with it. Just as a raider chooses to raid, career crafters choose to. I put a metric ass ton of work, time, and gil into becoming an omnicrafter only to have this new system go "lol nope, no omnis allowed". If specialization actually worked for it's intended use instead of punishing those of us who legitimately enjoy crafting for the sake of crafting, this wouldn't even be a topic. The whole point was to make it so that you don't need to omnicraft in order to gain footing in crafting. However, when you unlock specialist skills at level 50something, that plan isn't going to work. You still need cross class skills to even get up there in the first place, which is what SE claims they were trying to fix. So maybe if they made the new skills actually useful instead of saying we can't omnicraft, people would stop making this comparison. I mean, the major draw of this game was the lack of a need for alts. People can do everything on a single character. Except now that isn't the case and we either have to make extra alts, level them to HW areas and then level crafting or be at the mercy of others in order to get items we can craft ourselves(so either waiting for them to come back from hiatus or dealing with them charging an arm and a leg as a "tip" for crafting it, etc). This is an unnecessary gate; their intent was to encourage new players to craft, not convince old players to quit. But they failed at the former and exceeded expectations in the latter. I get the desire for wanting people to function as a community, but prior to this system we could make the choice to. Now we don't have a choice. And forced interaction only serves to create resentment.