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  1. #1
    Player
    CrimzunAeoun's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Crimzun Kyaraah
    World
    Goblin
    Main Class
    Lancer Lv 70
    Cover: Only active in shield oath
    With no target (party member) selected
    Creates a barrier around the user that reduces physical damage by 5% to all targets within the range of the barrier.
    With a party member selected it has the same effect as it currently does.
    duration: 10 seconds
    range: 15 yalms
    cost: drains 50 mana per second
    cooldown: 180 seconds
    Negates Mp Regen Effects when active
    Can stack with other barriers (sacred soil , etc)
    shares a recast timer with tempered will

    Possible different cooldown: the cooldown of cover if used as a single target (as it is currently in the game) can be a lower cooldown of 100 seconds but still start the recast timer for tempered will/cover as well

    Tempered Will: Only active in sword oath
    Creates a barrier around the user that increases attack power by 5% to targets within range of the barrier.
    duration: 15 seconds
    range: 10 yalms
    cost: 70 mana per second
    cooldown: 180 seconds
    Negates Mp Regen Effects when active
    shares a recast timer with Cover

    Possible Side Effect: Both skills would render the user unable to move for the duration of the abilities (the comments below argue against this idea, so i moved it out and placed it here as a possibility/just a thought)



    These changes to these two skills will give a significant amount of raid utility and general gameplay use to the paladins arsenal while adding an element to the way the job plays, and maintaining the jobs role as a tank.
    (2)
    Last edited by CrimzunAeoun; 12-14-2015 at 08:14 AM.

  2. #2
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    I kinda like how Tempered will and Cover is right now. the trouble isn't the skills them self's but people thinking of when to use those skills.

    Tempered will uses: besides removing heavy of course.
    T9: For when heavens fall happens. No knock back.
    Levi EX: when you don't know when the slam is coming from, TW, your safe from moving.
    A3: Wash away. No knock back.
    Typhon and Ultros, when Typhon is knocking you back.
    Thordan EX: When Faith unmoving is readying.
    Ravan EX: when he dose pilliars of heaven.
    Shiva EX: when she dose her sword stab in ground knock back.
    Titan EX: landslides.

    So got a few uses for Tempered will.

    Cover:
    T13: Earth Shakers.
    MT before they get hit by a physical Tank busters.
    A1S, cover someone before they boss lands.
    A3S, Cover the MT for a few blows.

    So yeah there is a few use for them it's just people need to think more about using them.
    (1)
    Last edited by Martin_Arcainess; 12-14-2015 at 12:28 AM.

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    So yeah there is a few use for them it's just people need to think more about using them.
    It's not even that man, it's the opportunities we're actually given to utilize our skills (and subsequently effects). Alot of what you just mentioned comes out once every major patch, and that's not really justification for the skillset we have or are allowed to actually use.

    Honestly think about it, PLD has a pretty wicked arsenal of debuffs at their disposal, Pacification, Blind, Silence, the ability to chain Stun. However, anything content related is pretty much immune to everything we have. Subsequently our only resistance debuff Tempered Will is also starting to flounder, because we're starting to see more and more content related mobs that can outright override some of it's effects.

    This is why PLD can be a beast in PVP despite it's AoE and DPS shortcomings, because everyone isn't immune to PLD's debuff arsenal making them quite a monster for players on the field.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    CrimzunAeoun's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Crimzun Kyaraah
    World
    Goblin
    Main Class
    Lancer Lv 70
    the examples you mentioned are good but besides t13 cover for earth shakers most of the uses arent effective as a whole for the raid group. in turn 9 if you dont get knocked back but the rest of your raid group does they still have to move back into position. these skills have uses but again changing them slightly might be more beneficial and add a new dynamic to the class.
    the goal is to get these skills to be used more frequently as well as make the paladin class a bit more unique as a tank role
    (0)

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Martin_Arcainess View Post
    Cover:
    You forgot A2S, in which you can use it as a proxy tank move for Healers using spike aggro to gather a mob.
    (3)

  6. #6
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    236
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    Tempered will uses: besides removing heavy of course.
    ...
    Shiva EX: when she dose her sword stab in ground knock back.
    Not to mention when she targets the MT with the ice beam during the arrow phase. Pop Tempered and the group gets a freebie.

    I don't see a ton of use for Cover, but it can be handy in clutch situations to give the MT a breather if they're taking more damage than they should. I used it fairly often when Ultima HM was newer.
    (0)
    Last edited by PirateCat; 12-15-2015 at 04:38 AM.

  7. #7
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by PirateCat View Post
    I used it fairly often when Ultima HM was newer.
    My main man... Ultima HM doesn't do physical damage. Maybe the plane crashes? But his autos and everything else are magic.
    (0)

  8. #8
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CrimzunAeoun View Post
    renders the user unable to move for 10 seconds.
    This right here is a deal breaker for me. Increasing raid dmg is nice and all, but not at the expense of dodging avoidable dmg or sacrificing position, especially if you happen to be OT. Same goes for cover.Giving a small boost to defense is not worth the massive dips in Hp that you stand to suffer by not being able to react to boss mechanics for an entire 10 seconds. Pld's raid utility would be increased, sure, but at the expense of getting smacked around a lot more than they have to or should be, especially for a Tank, and because the times in which the Raids need additional dmg or defense are usually at times in the fight where a big hit is coming soon.

    Sharing a timer and tying it to Oaths is interesting, but without additional changes to other moves this is also a no-go. If only two moves have a changed function with Oath swaps, there really isn't a point. Especially if the CD timer is 3 minutes long.
    (0)