lol I love how all the 10 suggestions result in basically wanting a FF11-2
BUMP! Keep posting ideas![]()
lol I love how all the 10 suggestions result in basically wanting a FF11-2
BUMP! Keep posting ideas![]()
All? No. I wouldn't say that. Most perhaps, but not all. There's a lot of new ideas people have brought up, and then there's a few things people disagree on.
This is the sort of thread Square Enix should've started so they could put together everything people want, then build more accurate player polls. I was very disappointed in the player polls they've posted so far, simply because they didn't give enough choices for answers.
Other needs:
11: gameplay for crafting/gathering
12: interesting field visual design
13: UI for controller users, the skill bar is horrible compared to XI menus also the equip screen layout+d-pad=guesswork navigation
14: Cutscenes during quests
15: Less timers in everything. Timers are by far the laziest way to add challenge to most games including XIV
16:MAR animations ALL look and feel the same
17:Take out teleportation system and design gameplay around travelling. Why would you copy/paste the same landscape 50 times over if you want us to be only in 5 spots on it?
18: New Uematsu tracks. There are only 3 main zones in this game do we really have to listen to the same tracks on those for years to come?
19: Jobs, scrap classes
20: Depth. Food, astronomy, birth dates, weather, time of day, facing directions during crafting, gathering materials, feng shui, minigames, fame system and so on. Where is the depth we've gotten used to during the past 11 FF games?
1. Mailbox
2. Customizable Residence
3. Auction House
4. My own Chocobo that I name, Airship
5. Interesting quests that sends me on an adventure worthy of stocking up on helpful food, potions, and friends.
6. Better variations in fight animations. More shock and awe. (I want to stop traveling with my pug to watch a caster light something up because he looks cool.)
7. Removal of physical levels.
8. Dangerous routes which needs to be traveled to gain access to rewarding areas/quests.
9. Improved food effects and descriptions of what they do.
10. FFXI-2 minus the things that the next few people complain about. (How could anyone ignore the good things about that game when creating a new mmo? I feel like I'm playing FFXI-2 created by someone without the rights to any of the original names/content.)
Honestly, I'm not seeing it. I see people suggesting things that may have been in 11, as well as other MMOs. I see people suggesting things that would be good for the game (in most cases). I dunno where all of them are suggesting FFXI-2, just sayin'![]()
1. Removal of Weapon=Class system - I want to be able to use different weapons and it not change my class ; ;
2. Traditional Jobs - DRK, SAM, BLM, WHM and so on with there own stories and AF.
3. More function added to Wards - Allow me to set retainer to seek for items even if I do not have them. Allow there to be an item seek menu like the item search menu so I can see what retainers want and how much for. FInally add sort options to searches so I can filter by class, rank and so on.
4. Balance or removal of Physical level system.
5. Grind spots - Add more mobs of the same ranks closer together with faster respawns to allow for more viable grinding options.
6. SP/EXP Bonus Ring - {Yes Please} or make Guardians Aspect work outside of Guildleves for a set amount of SP 20k so it could be used for grinding too. Would also mean that 10 GA could be used for multiple leves as opposed to one which would be great if you were unlucky with a drop rate and the leve ended to fast, or even if you D/C then you wouldn't lose your GA.
7. Transport - Airships and Chocobos - I want to be able to customise my Chocobo with different armour and things like that.
8. Player housing - Maybe even LS housing so you could have a communal house to decorate and then have your own private room within.
9. Weapon skill/spell animations - This is supposed to be a next gen MMO, I realise this is an MMO so can't compare to a single player game but I still expected something more along the lines of this:
http://www.youtube.com/watch?v=S-pzptgE4a4
but instead we got this:
http://www.youtube.com/watch?v=Wodu_aYjSdU
Come on SE you can do better than that, in fact you already have.
10. Content - Lot's of content everything from NM's of all levels to a Campaign style system, more missions that have a great story and more items and gear.
1. content (quests and storyline quests)
2. mail system
3. transportation (choco's+airships)
4. Thief "Yes, Please!!!"
Not much here from me.
Last edited by Lorie; 03-16-2011 at 07:08 AM.
I would say the most popular request right now has to do with content.
I'v already posted my 10 but just thought of another and idc that its from 11!@$*^~ level sync @_@ ahh /want
I can't believe this game came out 10 years after XI and not 20 years before except for the graphics. 10 Things Hmmm!!!
Copy XI.
Make everyone involved with designing XIV play XI and level 3 jobs to 85 (Mage, Battle, Pet), finish Zilart and COP.
Add content.
Make the graphics better.
Keep the mobs in XIV.
Get rid of that stupid "These mobs will attack you" symbol. Who's idea was that? Whats next purple dinosaurs?
Get rid of that larger name on distant mobs that shrinks as you get closer. It disrupts the beauty of the scenery.
The Linkshell shield is too large and should be shrunk to text size.
Anima is a joke. Maybe just allow free porting between nodes.
Add audio to Cut Scenes. Characters should speak and have subtitles for hearing impaired.
Please do something different with the Harlequin Cap. A pointy wizzard hat would be much better.
Last edited by Vockroth; 03-22-2011 at 11:39 AM.
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