
Originally Posted by
Giantbane
We only really have 6 cross classes to choose from. I was responding to a post about which ones to choose.
Convo is strong, and should be taken. Provoke is mandatory on a lot of content.
The other 4 just aren't that strong. Definitely not as strong as Convo or Provoke. Of the remaining set, I prefer Foresight because I think it's the strongest. At ~8% reduction you are looking at a 1/3 strength cooldown. Awareness is specifically good for enemies that have high crit % phases. But that's not very many. Outisde of that, enemy crit is very low, I've heard it's around 5%. So the overall mitigation provided is very weak (2.5%). On its own, you're looking at something like a 1/8th strength cooldown. With DD in the same circumstance, you're only losing 5% of your parries to crits. If you had a base parry rate of 20% (which is high unless you've got parry on your gear), then DD brought it up to 50%, then you're only losing around 2.5% of your parries to crits. Since parries are only 20% reduction, it's still not a noteworthy difference.
Bloodbath, I think is probably weaker on DRK than on PLD or WAR. I wouldn't really consider bloodbath & DA+SE to stack "well". They both restore HP, but there's no multiplicative effect of one with the other. And Blood Weapon represents the weakest damage boost of the 3 jobs. Berserk at 50% and FoF at 30% are much stronger, and that directly multiplies the bloodbath heals. When you're looking at total portion of incoming damage, I think the % returned isn't going to be that high, and probably not all that effective, even when compared to something like Foresight.
It doesn't mean these cooldowns are useless, it's that they're all kind of meh. In my opinion, none of them really stand out (unless you're talking about awareness vs. a boss with a high crit phase) and I don't think (aside from Foresight) even measure up as 1/3CDs.
So, anyway, Convo & Provoke are mandatory. Pick 3 of the last four, they're all somewhat mediocre.