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  1. #421
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    PvP and dual wield are not in conflict with the original FFXIV.
    (1)

  2. #422
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by User201109011315 View Post
    PvP and dual wield are not in conflict with the original FFXIV.
    I never said it was. Actually if dual wield wasn't meant to be at original FFXIV we wouldn't have 1-handed weapons showing at off-hand slot since beta. I just don't like the concept of you striking twice with minor/no penalty to weapon performance and effects like we had in FFXI.

    My suggestion regarding this was making sual wield like hand-to-hand concept...making "twin weapons" so NINs would be able to dual wield or having the average performance of both weapons...halving both weapons attributes/effects and using the average delay of both...just ike we have with hand-to-hand weapons. But this won't happen.
    (0)
    Last edited by Lienn; 09-21-2011 at 06:58 PM.

  3. #423
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    Quote Originally Posted by Lienn View Post
    I never said it was. Actually if dual wield wasn't meant to be at original FFXIV we wouldn't have 1-handed weapons showing at off-hand slot since beta. I just don't like the concept of you striking twice with minor/no penalty to weapon performance and effects like we had in FFXI.

    My suggestion regarding this was making sual wield like hand-to-hand concept...making "twin weapons" so NINs would be able to dual wield or having the average performance of both weapons...halving both weapons attributes/effects and using the average delay of both...just ike we have with hand-to-hand weapons. But this won't happen.
    Oh, right. Average performance/sats would solve some of the issue.

    Also bear in mind that by dualwielding, you also lose the ability to hold a shield. So it increases your attack for a decrease in defence. Which is good since it would provide gladiators for two avenues of gameplay (DD and Tank).
    (0)

  4. #424
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by User201109011315 View Post
    Hey! I happen to like dual wield and PvP.

    Both of these are "additions".

    My main point of contention is with "subtractions" or "mutilations", which is pretty much most of what SE has been doing to FFXIV.

    I don't see how you can fault them for bringing in Dual wield and PvP, since they scarcely impact upon any other aspect of the game.
    so are you admitting you are gifthorse here, i thought that was something you were denying.
    (0)

  5. #425
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    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Lienn View Post
    I never said it was. Actually if dual wield wasn't meant to be at original FFXIV we wouldn't have 1-handed weapons showing at off-hand slot since beta. I just don't like the concept of you striking twice with minor/no penalty to weapon performance and effects like we had in FFXI.

    My suggestion regarding this was making sual wield like hand-to-hand concept...making "twin weapons" so NINs would be able to dual wield or having the average performance of both weapons...halving both weapons attributes/effects and using the average delay of both...just ike we have with hand-to-hand weapons. But this won't happen.
    what do you mean minor no penalty dual wielding sword would mean no shield, which would mean no shield skills which would mean massive defense nerf.
    (0)

  6. #426
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I say we all get together and have a competition of who has the greenest grass YA'HEARD!!?
    (0)

  7. #427
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    Mar 2011
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    Quote Originally Posted by Celtodeno View Post
    I say we all get together and have a competition of who has the greenest grass YA'HEARD!!?
    Hank Hill wins, no contest. Le durr.
    (0)

  8. #428
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by User201109011315 View Post
    They probably don't want to step outside of that comfort zone and add something like castle siege, especially since it didn't work too well in AoC.
    Maybe in AoC, but I heard it worked good in DAoC
    (0)

  9. #429
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    Aug 2011
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    Quote Originally Posted by Felis View Post
    Maybe in AoC, but I heard it worked good in DAoC
    But in AoC it was instanced, which I imagine is what SE would do: instance it. If it was non-instanced like Darkfall and DaoC and Archeage, then it would probably work, but I cannot imagine SE permitting players to build stuff on their precious maps.
    (0)

  10. #430
    Player
    Royal's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    A while back I read that HQ items will be made from HQ materials. I can't find the source but we have been discussing it for a while. Is that going to be implemented in 1.19? I can't remember. I'm trying to determine if we will be attaching materia to +1, +2, and +3 items in 1.19 and patch 1.20 will revamp the HQ process. Can someone set me straight?
    (0)

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