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  1. #1
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    yea 1600 stable seem pretty damn hight.i guess you mean after your burst phase (opener)?1300 after 3-4min seem about right but if you can do 1600 after 3-4min,TEACH ME SEMPAI


    for my fracture,i use it only if i got bfb or IR up.in the opener i listed,i can fit a fracture just before my ir and bfb drop so its fully buffed but that like 1 sec before my ir drop but even if it drop,its still buffed by bfb so that fine.fracture is a really small dps increase for a hight tp cost so i dont think its worth it unless buffed,that the way i see it.
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    Last edited by Zakard; 12-08-2015 at 12:47 PM.

  2. #2
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by Zakard View Post
    for my fracture,i use it only if i got bfb or IR up.in the opener i listed,i can fit a fracture just before my ir and bfb drop so its fully buffed but that like 1 sec before my ir drop but even if it drop,its still buffed by bfb so that fine.fracture is a really small dps increase for a hight tp cost so i dont think its worth it unless buffed,that the way i see it.
    Ah, I see, I see. This makes sense: when I saw you list it I was under the impression of it being maintained in a usual rotation. (Not feasibly with current skill speeds yet, unless you want to constantly drop TW and DK for a hit on each.)

    Quote Originally Posted by Greywolfamakir View Post
    Ilv 194 with weapon i200, 1600+ stable damage? well, What does it mean "stable" for you? ~3-4 mins or more? in that case, I would like a screen or I think you are wrong.
    If "stable" mean something diferent, I said nothing.
    Quote Originally Posted by Zakard View Post
    yea 1600 stable seem pretty damn hight.i guess you mean after your burst phase (opener)?1300 after 3-4min seem about right but if you can do 1600 after 3-4min,TEACH ME SEMPAI
    Like I said, it was crit-dependent, but let me go find the log files for y'all.
    I say stable because that's end-of-fight numbers, which would tend itself to be stable? (Not dummy tests, iirc they're all from AS1 Faust.)

    Edit:
    ... *embarrassed* looking at the log files it's obvious that number includes dps from Elixir Field and Howling Fist on the Dolls, too.
    I'll go do some testing on a doll and get back to you with those numbers!
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    Last edited by Sevyrr; 12-08-2015 at 10:57 PM. Reason: additional information. again.