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  1. #1
    Player
    Valleo's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Dominicus Valleo
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Colorful View Post
    Yep, apparently we're going to getting a new map with 3.3. Let's hope they either reconsider, or significantly rework it so it's nothing like The Diadem in any way.
    All they would need to do to make Diadem more interesting is make it so that enemies don't respawn, and are a little more than trash with a lot of HP. Give us some objectives and ways to spawn NM's, and when you clear out the map everyone can gather without drama.

    At least, that's how I thought it would be based on the promo vids we got. Super disappointed in the final product.
    (4)

  2. #2
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valleo View Post
    All they would need to do to make Diadem more interesting is make it so that enemies don't respawn, and are a little more than trash with a lot of HP. Give us some objectives and ways to spawn NM's, and when you clear out the map everyone can gather without drama.

    At least, that's how I thought it would be based on the promo vids we got. Super disappointed in the final product.
    NM's that spawn in similar ways to how some of the S rank hunts spawn would be a cool way to make the diadem more interesting... and get some groups working together instead of trolling each other.
    (1)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Valleo View Post
    snip
    I think the problem is in the core of the content, and that's the fact that isn't fun after the first few times. Objectives won't fix that, the only thing that will is a truly random zone. Let's take Diablo for example, adapt that into FFXIV. Make The Diadem, well, not the Diadem. 8 players enter a raid with paths and mobs that are randomized, loot is random, but bosses are set in stone. After a bit of dungeon crawling you enter the boss room, and it selects a boss out of a pool. That was the difficulty scale could actually matter, the content is tightly controlled and challenging, all while filling that loot pinata grindy niche.

    It's obviously very different from The Diadem, but I'd rather they stop devoted resources into Diadem related content and more into something like that.
    (1)