I recently studied up on MCH to learn it's skills and stuff (so when I party with them) and literally scratched my head when I read these two abilities. What were they thinking?
It really is a shame that Haymaker is so poorly made. For it's potency, it seems at fist like it's going to be an amazing Dps gain... and then you realize that you will literally never use it unless the Tank loses aggro on something. That just plain sucks. They really should have thought about that before hand and maybe added a means by which Mnks could force the proc every now and then.
As for Feint.. I'm honestly raking my brain trying to think of some kind of use for this skill... but I've got nothing. I hear Mch's and Brds might get some use from it, but it truly is starting to look like them most useless skill in the entire game...
Sleep.
Because everything post 50 in a dungeon is apparently suffering from extreme cases of insomnia.
Even the sleeping dragons in Aerys.
Casting sleep on them just makes them ANGRIER.
Them devs don't like us BLM's having crowd control or speed running dungeons made easy.
For MCH:
Blank, Leg/Foot Graze: Outside of PvP, there's little use for them in endgame. Occasionally I throw a Blank into the mix during a Wildfire burst, but it's only when I know with certainty that the enemy is immune to knockback. And the extra DPS so to speak is negligible. As for Leg/Foot Graze, I can make an argument for either one for PvP, but I'd sacrifice either for a self heal.
For NIN:
Mug. They took one of my favorite FF skills and made it an extremely situational skill with funky timing that's almost not worth using. Not even for the HP when using the right poison. And it's not like you can use it to guaranteed snag a worthwhile drop like a Vortex Feather, Diamond Tear, White Armor Raven Fragment, etc.
Hyoton, because Bind. Again, I can argue it for PvP, but there's just almost no point to Bind in endgame.
Leg Graze is your standard heavy debuff, instant cast and TP-free. It can used to immediately slow a pudding in A3S or any other time a heavy is useful, but is typically not in standard rotation.
Foot Graze can be used immediately after Blank to crowd-control a mob. In dungeons I'll often use Blank on a mob that breaks from the group to attack a BLM or healer and knock it back into the center of the group, and then immediately follow it up with Foot Graze to keep it there until the tank hits it (or doesn't, but that's not on me). Sometimes I'll shoot it off to the side if there's fireballs everywhere, and then the tank can grab at its leisure--it largely depends on the moment. If FFXIV actually bothered to have trash encounters where CC was useful then you might see more use for FG, as well as other CC abilities like Repose and Shadow Bind, but since it's generally AoE spam to victory I find its only real use is in combo with Blank if aggro fails somewhere. Again, not a move you'll use often, but still something you might use on occasion. And who knows, maybe a t7 mechanic will make a comeback.
Last edited by LegoTechnic; 12-08-2015 at 05:43 AM.
Haymaker is your strongest potency hit if positional are out of the question (usually when you're soloing or leveling). For other classes, it's just sort of bad (since you're using in place of another weaponskill) unless you're BRD.It really is a shame that Haymaker is so poorly made. For it's potency, it seems at fist like it's going to be an amazing Dps gain... and then you realize that you will literally never use it unless the Tank loses aggro on something. That just plain sucks. They really should have thought about that before hand and maybe added a means by which Mnks could force the proc every now and then.
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Like a fake Dps version of Tempered Will... only better, since Tempered Will is on such a long CD that Pld's can almost never use it effectively.
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