What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
No, we don't. We really, really don't. Hilibrand works well as a self contained set of quests that have no major impact upon the rest of the game. The tone and mood isn't like anything else in the game - nor is it to everybody's tastes given how over the top it is.
It would also risk becoming very stale given how repetitive his antics tend to be. I'm hoping that we get to see him every 2 - 3 patches instead of seeing major resources devoted to dragging out his story even further.
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