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  1. #21
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EmeraldAres View Post
    I used to use Stone I against the slimes on Amon in Syrcus Tower, to help slow them down so the group had more time to kill them. I haven't felt a pressing need to use Stone I in Heavensward content, though. I just use it when I'm synced.

    You have to be kind of careful about what you use that heavy on, anyway. Really obscure example, but that guildhest with the lily that throws poison everywhere. If you spam stone on the enemies, they will crawl out of the poison clouds more slowly. This might encourage the tank and melee to fight in the cloud. Nothing that can't be healed through, but it can do more harm than good if the healer doesn't anticipate this.
    I didn't think of that, but good points to both of them.I don't think I'll ever run into the Syrcus Tower opportunity, mind you (now that CT-WoD are all but dead). However, I'm glad you mentioned it in the event it comes up again in another dungeon... Maybe the bee's on the first boss of Sohm Ai? Not sure that would even make a difference though... (I'm not quite there yet as a Whm).
    (0)

  2. #22
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Infernocommander View Post
    One Ilm Punch and Arm of the Destroyer on monk. OIP 9 times outta 10 is worthless unless you're fighting (some)mobs, same for AotD. Plus with AotD you have to be in a certain stance for the silence to proc when you use it, so it isn't always guaranteed.
    I should mention that I have posted duplicate versions of this thread in both the Dps and Tank forums. I totally agree with you though. Both of these moves are very situational and are rarely ever used.

    Arm of the Destroyer gets a one shot usage when a single silence is needed (back in the coil days), but given that most groups ran with a Pld back then, so it wasn't as useful. However, given that Pld has been essentially given the boot from End-game Raids by SE post-3.0, if they create any similar mechanics in future Alexander fights this move may become useful again.

    As for One Ilm Punch, I'm going to have to agree with Sunako on this one. I've seen it come in handy far more in PvP than in PvE.
    (0)

  3. #23
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by VanilleFang View Post
    Just that it's never really been a common spell.
    Thordan EX - Cure III OP - though datt aggro gen.
    (0)

  4. #24
    Player
    RadiantRay's Avatar
    Join Date
    Oct 2015
    Posts
    38
    Character
    Radiant Ray
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Repose - It never sleeps anything anymore anyway (some mmos have similar skills like this and I usually use it to cancel boss cast bars but in this game you can't sleep bosses)

    Cure 3 - Way to situational, cost way too much mp, medica 2 is better because the game almost never follows up huge raid dmg with more raid dmg, and it's radius is abysmal I rather not risk using it. Only use I have seen for it was when i needed to range aoe heal a pack of guys who just so happen to be together AND all low hp or during the first phase of Thordan if my co-healer lets me solo heal

    Best way to improve these skills in my opinion:
    Repose - replace it with Esuna 2 (aoe cleanse) or have it work on everything
    Cure 3 - increase it's radius by a lot (isn't it enough that it costs an arm and a leg to cast?)
    (1)
    Last edited by RadiantRay; 12-07-2015 at 05:52 PM. Reason: changed range to radius

  5. #25
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Vazoth View Post
    Miasma II is the only skill I've removed from my hotbar, because I've literally never used it. There's no need for a weaker AoE version of Miasma I, when we have Bane.
    Miasma II stacks with Miasma, it's useful whenever there's at least 3 mobs. I use it right after having baned the first set of DoTs on both SCH and SMN.

    I also use Miasma II by itself to apply Heavy on adds in A3S.
    (5)

  6. #26
    Player
    Kaenbyou's Avatar
    Join Date
    Oct 2015
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Chiaki Nanami
    World
    Moogle
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Taika View Post
    Snip
    This. It's situational but useful especially for A3S where you can slow 2 mobs at once with it.
    For my healer choice :
    AST :
    - Stella : Can be useful when you're doing mobs alone, but you're better with just applying all your dot and spamming malefic II. It's also usually useless in raid, only utility I can think would be the adds in A3S too.

    SCH :
    - Dissipation : never used it, never will. The loss of the fairy doesn't outweight the gain. The only utility I can think is final part of A2S where everything starts to get rough and mana is getting low, but I never felt the need. It's also awfully dumb lorewise and I'll boycott that skill until SE decide to do something intelligent with it, because heck, it's a lvl 60 spell, it should be good, not thrown out of the hotbar after one use.
    (2)

    You'll make a fine corpse.

  7. #27
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    AST:

    - The Spire. Might as well toss it out there since it 'sort of' is a skill.

    If crossclasses count, got a few then.
    All healers:
    - Surecast, Blizzard 2 (SCH exception).
    Surecast: Almost all abilities you really need to cast through don't interrupt by default or you'll precast and time it right anyway. This ability really could use some sort of love, cast while moving, cast through CC, anything.
    Blizzard 2: Because for some reason every mob should now both outrun you with Sprint on and should be CC immune to everything but silence, stun (only sometimes!) and pacify.
    (0)

  8. #28
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by VanilleFang View Post
    I just wish there were more opportunities to use it at times.
    Every single overcure proc is a good opportunity to use cure III, after all is a 6y 550 potency aoe heal for 840 mp which will most likely heal the tank and any injured melee dps within range.

    And to those who say the range is tiny, it's the exact same size as the aoe circle shadow flare places on the ground.
    (0)

  9. #29
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Well repose was useful when leveling up my whm
    Used as group control for my tank, fluid aura + repose and it's less damage on tank more DPS for you to do

    Cure 3 is extremely usefull
    Either 4man content or 8 man content
    Well it depend how the group is set
    All spread (like Alexander 1 then medica, all pack like thordan then cure 3 is stronger)

    If a whm use medica instead of cure 3. He need to review cure 3 power :3
    The spell range is not that bad
    (And i find it easy to use by targeting myself and standing in the middle of my group)

    ...

    Spell i still don't use even in the main class is... Surecast
    I just... Nop

    And I agree with kaenbyou... Dissipation is a huge loss
    (Except if you want to do a 5500 critical adlo, i don't see the point yet)
    (0)
    Last edited by Nekotee; 12-07-2015 at 08:18 PM.

  10. #30
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Dissipation is there for bringing the group back from the brink of a wipe in progression based raids. It is niche and could do with something extra (possibly) but it is by no means useless. It would be better if it gave your group some sort of buff from exploding the fairy, since the healing buff you gain from it is pretty inconsequential and usually not what you use dissipation for.

    Sustain on sch however is useless.

    But in keeping with the spirit of the thread and maybe not the letter: most useless thing on sch is the enhanced intelligence traits.
    (1)

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