It's great buffed with DV + crit means for me about 9K for a group heal LOL (Whm iLvl206)![]()
It's great buffed with DV + crit means for me about 9K for a group heal LOL (Whm iLvl206)![]()

Cure III is also good for rare situations where the duty forces fall damage, like Hullbreaker after the second boss or the cliff in The Aery (I think? that or the dungeon before it) to get everyone topped up quicker. But yeah, it's usually only going to see good use for certain aoe attacks used by primals and raid bosses, and only if people stack up at the right time. It's hard to make use of it the rest of the time.
I never use Astrologian's Stella. No room for it on my bar and no point making room for it.
I just started my Astro, and the first thing I thought about when I saw stella was Stone I...only, when I did the fist Astro quest I literally never used it, and ended up spamming that other one (the name of which I don't recall because I'm still new to that job). I kept it on my hotbar in case it came in handy... but I'm getting the impression it never does.
It doesn't.I just started my Astro, and the first thing I thought about when I saw stella was Stone I...only, when I did the fist Astro quest I literally never used it, and ended up spamming that other one (the name of which I don't recall because I'm still new to that job). I kept it on my hotbar in case it came in handy... but I'm getting the impression it never does.
Unless you are doing PvP, but no one plays PvP so that's a moot point.
Hey now, I play PvP lol. I enjoy a good match of Seal Rock when there's nothing else to do (though Wolves Den really is dead on my server). Still... I don't plan on ever healing that because Ps4 controls would make healing other Alliances near impossible, and parties tend to get split up easy. It's my understanding that only PC players can really heal PvP effectively. So... I guess I'll put Stella in the dustbin early.
Just got to ... 56, I think, with my Whm. Gotta say that I was disappointed to see that my next move is yet another Aero spell... Seriously? Is it any use at all? I know they stack, but, in my experience so far, it has been pretty rare that I ever get the opportunity to stack Aero I + II (since, you know, I kind of have to heal people sometimes. Supposedly). If I only rarely have the time to stack Aero I +II, then I don't imagine I'll find much use for Aero III....



Malefic and Malefic II are the equivalent of the WHM stone spells. Stella is just weird for PVE content. Niche usage, not even useful for soloing anything. Only use i can think of is another source of heavy for A3S add phase.I just started my Astro, and the first thing I thought about when I saw stella was Stone I...only, when I did the fist Astro quest I literally never used it, and ended up spamming that other one (the name of which I don't recall because I'm still new to that job). I kept it on my hotbar in case it came in handy... but I'm getting the impression it never does.
As for Aero III, in dungeons try cleric stance>Holy>Assize>Swiftcast>Aero III>Holy and giggle at how much aoe burst damage you have just put out. Aero III should be the first dot you put up on single targets as well. Its an awesome spell.Hey now, I play PvP lol. I enjoy a good match of Seal Rock when there's nothing else to do (though Wolves Den really is dead on my server). Still... I don't plan on ever healing that because Ps4 controls would make healing other Alliances near impossible, and parties tend to get split up easy. It's my understanding that only PC players can really heal PvP effectively. So... I guess I'll put Stella in the dustbin early.
Just got to ... 56, I think, with my Whm. Gotta say that I was disappointed to see that my next move is yet another Aero spell... Seriously? Is it any use at all? I know they stack, but, in my experience so far, it has been pretty rare that I ever get the opportunity to stack Aero I + II (since, you know, I kind of have to heal people sometimes. Supposedly). If I only rarely have the time to stack Aero I +II, then I don't imagine I'll find much use for Aero III....
Last edited by DarkmoonVael; 12-13-2015 at 08:10 PM.
I'll definitely give this a try (sounds like fun)... but I'm still a little concerned.
My grief is not so much with the spell itself. It's with the fact that it seems to be another case of a new spell making an old one completely obsolete. Like stone I, II, and III. Once you have Stone II, you stop using Stone I. Once You get III, you stop using II. With each new version, the old versions get thrown out... which kind of sucks.
At least Aero I gets the benefit of an instant cast. It's easy to stack with Aero III or II depending on the lvl sync, but I don't think I'll have the time to cast all 3 Aeros in a single fight while trying to keep the tank alive. So, Aero II is effectively thrown out in any content in which I can use Aero III.
Last edited by Februs; 12-14-2015 at 10:27 AM.



I like the niche usefulness of Cure III. It further displays how WHMs can heal in a multitude of situations. I just wish there were more opportunities to use it at times. Not that I feel it's a waste of a skill slot but if I removed it I don't think I would notice that much of a difference in my performance (I'm speaking from a nonprogressive stand point).
I guess my biggest issue is that SE doesn't give it many situations to shine. It's not the spell it's self but rather the current content.


Every single overcure proc is a good opportunity to use cure III, after all is a 6y 550 potency aoe heal for 840 mp which will most likely heal the tank and any injured melee dps within range.
And to those who say the range is tiny, it's the exact same size as the aoe circle shadow flare places on the ground.
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