whm: repose stone II/I (unless lv synced)
ast: malefic I (unless level synced)
sch: dissipation
whm: repose stone II/I (unless lv synced)
ast: malefic I (unless level synced)
sch: dissipation
This is actually something I think SE got wrong with their attack spells for healers. I realize that Dps is not their jobs, and combo bonuses would be interrupted by healing casts, but it feels like every version of Stone (for example) just makes the previous version irrelevant. Stone III replaces Stone II, Stone II replaces Stone I (unless that Heavy effect comes in handy... which I don't think it ever does). It seems kind of silly. I always thought that there should be meaningful effects or debuffs granted by the spell usage (like reducing mp costs of each next spell or something like that) that would make them relevant for usage. As it is now, you just replace them on your Hotbar when you get better versions. Kinda lame.
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