


Read the posts above. It's all explained there.There's something of a soft limit on the total numbers of Dot and effects a single mob can have displayed. I don't know what the total applied number is or how they would rotate off when a new one is applied. My guess is the icons might be limited to about two full rows (resolution and screen size?) of status effects unless the number of displayed effects is less than the total overall. I can't recall noticing three or four rows of icons (mostly from summoners), but if the effects are still there then the icons might have fallen off from new ones. Isn't there a setting somewhere for raids that will turn on or off the status effects applied by others/parties on the target mob, leaving your own visible?


As I said, this sometimes, rarely, happens during 4-man instances too.
It's a little odd, what everyone here says has some truth to it, but something just doesn't add up... using a DoT that is already applied by someone else will overwrites theirs and vice versa. But I main as a BRD and quite often, one of two from Venom Bite and Wind Bite will fall off half way through ALL the time, while one will always stick. For example, I hit Venom/Wind Bite, Wind falls off, Venom sticks, but there is another Venom DoT from another BRD. This should be looked into further...
What they should do is when people dot monsters.
It should make the timer go up and put a 2 - 3 stack counter on the dot that way we know at least something is staying on.



They already did his with Poison, but that's an enemy only DoT and only found in specific cases (Tamtara normal still has non stacking poison debuffs) Vulnerability Up is more common seen in stacks.
I suppose the problem with stacking player-used debuffs is balance, specifically the possibility that the debuffer would spam the move to have the potency reach insane heights, but it would seem easy to fix
This happen to me a lot when I do Void Ark, were I put Mutilate and the icon doesn't show in the debuff bar of the boss.
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