Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38
  1. #21
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    A big focus of this game is accessibility. They purposely make it easier and easier so more people can play ( and sub). They're whole business plan is catering to the lowest common denominator.

    The intention with specialization was to make it easier for players to get into crafting. It just didn't quite achieve what they had intended.

    Do I agree with it? No. I love the idea of omnicrafting.
    Do I understand their intention ? Yes.
    (3)

  2. #22
    Player
    AnnietheCat's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    153
    Character
    Mari Sakumura
    World
    Siren
    Main Class
    Bard Lv 80
    Quote Originally Posted by SnugglesD View Post
    Do I understand their intention ? Yes.
    Intention isn't the same as implementation. Do I understand their intent? Yup. Do I like the theory of what they intended? You bet your lalafell bottom I do. However what they intended and what we got are two separate things entirely. This was meant to help newer players and make it so that omnicrafting wasn't an absolute necessity to get anywhere in crafting. But that's not what we're getting. The new system pretty much punishes omnicrafters by saying "oh you spent all this time and gil on all these classes? Well, you won't be able to do much with them in the future".

    The skills are pretty awful and don't really get rid of the need for cross class skills. The need to spend scrips on delineation or whatever they're called in order to actually use some of those skills is really crappy. I do see where they were trying to go, but they can't seem to introduce new features without alienating a group of players. So while they may be geared towards making new subs, they should really consider keeping the ones they have. I know 10 people who mainly craft who have unsubbed already. My hubby is considering unsubbing, and I'm considering it too(I would have by now if I didn't have my FC). SE can do better, but they don't seem to be all that interested in listening to their players any more.
    (2)

  3. #23
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AnnietheCat View Post
    Intention isn't the same as implementation. Do I understand their intent? Yup. Do I like the theory of what they intended? You bet your lalafell bottom I do. However...".
    I like your idea, and its really whats happening. SE is doing that with all Final Fantasy series of late, changing the game in a way to get different customers, but killing the fans they already have. In the end they will lose both new players and old fans.
    (0)

  4. #24
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I've only started crafting myself so I don't know how much weight my comments hold. My highest crafting class is 51. That said, as I've gotten more classes to 50, I've found myself buying fewer processed materials (ingots) and more raw materials (ore). So I think omnicrafters benefit different markets than monocrafters, or even polycrafters. Omni benefits gatherers, and omni and poly benefit each other. So I see nothing wrong with omnicrafting.
    (0)

  5. #25
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    100% agree.

    Best solution is to fix the system for all.

    Step 1: Free the specialist recipes for all to craft, and remove desynth cap

    Step 2: Buff specialist skills, but make specialist stones limit the number of cross class skills like any other job soul stone.

    Now specialization does what was intended. Monocrafter specialists have a leg up to compete with omnicrafters and not be too disadvantaged, but omnicrafters are not needlessly punished for dedicating themselves to the time and effort required to level them all up.


    But seriously remove the desynth cap. Make "for beginners" books give double desynth rank increase for your next 15 points earned in that class or something instead of resets (keep them valuable under the improved system)


    Edit: Upon freeing up the specialist recipes, perhaps replace them with a specialist version of the recipe, beneficial in being either cheaper in terms of materials or easier to craft with a lower max quality/progress needed to reach 100%. Now you also get that extra benefit for specialists without needing to punish omnicrafters.
    (7)
    Last edited by Callback; 12-05-2015 at 05:44 AM.

  6. #26
    Player
    AnnietheCat's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    153
    Character
    Mari Sakumura
    World
    Siren
    Main Class
    Bard Lv 80
    Quote Originally Posted by Callback View Post
    100% agree.

    Best solution is to fix the system for all.

    Step 1: Free the specialist recipes for all to craft, and remove desynth cap

    Step 2: Buff specialist skills, but make specialist stones limit the number of cross class skills like any other job soul stone.

    Now specialization does what was intended. Monocrafter specialists have a leg up to compete with omnicrafters and not be too disadvantaged, but omnicrafters are not needlessly punished for dedicating themselves to the time and effort required to level them all up.


    But seriously remove the desynth cap. Make "for beginners" books give double desynth rank increase for your next 15 points earned in that class or something instead of resets (keep them valuable under the improved system)
    Yes, yes this!
    You, I like you.
    (1)

  7. #27
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Callback View Post
    100% agree.

    Best solution is to fix the system for all.

    Step 1: Free the specialist recipes for all to craft, and remove desynth cap

    Step 2: Buff specialist skills, but make specialist stones limit the number of cross class skills like any other job soul stone.

    Now specialization does what was intended. Monocrafter specialists have a leg up to compete with omnicrafters and not be too disadvantaged, but omnicrafters are not needlessly punished for dedicating themselves to the time and effort required to level them all up.


    But seriously remove the desynth cap. Make "for beginners" books give double desynth rank increase for your next 15 points earned in that class or something instead of resets (keep them valuable under the improved system)
    Beautiful idea! Hope SE apply this, would be good for everyone.
    (1)

  8. #28
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Sorry about not getting back to my own thread for a while. Work has kept me busy lately. I totally agree with this as desynth is another problem area, although I kind of don't like the desynth system to begin with. Granted, after 3.1 upped the desynth exp the way it did it hasn't been quite as bad to level it.

    Seriously, though, it's like I make something, then break it apart and go "oh, how'd that get there?" I suppose that's mostly meant for breaking down things like weapons from primals for parts, but they could have just made desynth success rate based off of your crafting level rather than it be its own thing. It's not like most of the stuff worth desynthing is tradeable anyway.
    (2)

  9. #29
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    The problem is that Square have designed a crafting system that requires (or at least, strongly encourages) omnicrafting from level 1-50.

    Introducing Specialisation at 50+ solves nothing. Players still need to level everything to 50 first, and after grinding every crafting class to 50, limiting yourself to just three feels wrong. It doesn't feel like you gain anything, but instead you have quite a lot taken away.

    If they wanted crafting to be more appealing to players with limited time, then specialisation should have been offered at level 10 (or somewhere similar), but that would have meant implementing a completely different system. You can't have ingredients from other classes required for leves and quest turn-ins if players can only get them from the Market Board; limited supply and/or unaffordable prices could prevent players levelling.

    Considering how being able to do everything on one character is one of this game's biggest selling points and considering how highly praised the crafting from 1-50 was, HW crafting feels like a classic developer-fix to something that wasn't actually broken.

    @ Callback
    I support your ideas 100%
    They would make specialisation feel worthwhile for people who only want to level a few crafting classes without punishing those of us who wish to continue omnicrafting.
    I agree about the desynthing cap, too.
    (2)
    Last edited by Solarra; 12-14-2015 at 09:53 PM.

  10. #30
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Patch 3.15 is coming. Lets see what next thing SE will do to insult us, the crafters. Craft in FFXIV is slowly dying, I think its time to give a break to this game.
    (1)
    Last edited by Ronivan; 12-15-2015 at 09:50 AM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast