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  1. #401
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Thank you Bayohne!~

    Excited for PvP!
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #402
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Xquiel View Post
    hmm... looks like PVP is just 1 vs 1 and party vs party, i want to see large scale PVP to conquest enemy LS castles with my LS! >.<
    sounds fun =P
    That would be cool, but maybe too ambitious for the dev team.

    Yoshi said he wants endgame to be a gear grind. They probably don't want to step outside of that comfort zone and add something like castle siege, especially since it didn't work too well in AoC.
    (0)

  3. #403
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sidney View Post


    Look, those who work hard for their gear should be rewarded accordingly. That's the point of having content. People saying that well everyone will be wearing the same gear is bulls*ht. First, not everyone is good enough to put forth the effort to actually attach 5 materia to a piece of gear, and I believe there has to be effort if you want the best gear. Right now what they stated is: run dungeon, bypass content, open chests and you will have the best gear... Which is beyond ridiculous. I might as well throw all my crafted gear away.(which I'm not, but I could)

    Not everyone is equal and they shouldn't make it as such. Those with more skill should have the best. Just like any other mmo out there. That is not a hard concept. It has nothing to do with being a casual or hardcore, because let's be honest I've seen some hardcore noobs in my day and I consider myself a casual player.

    There is absolutely no skill in grinding dungeons, opening chests, and hoping for a rare drop. Sorry... If you have all 50's and you have the right abilities, you're set. Next is just a matter of luck. Yoshi this isn't the first time that I definitely do agree with your direction and I believe it will enhance the game for the more skilled players that like earning their gear through content and not sitting around in some dungeon auto-attacking and spamming weaponskills on the controller/keyboard.

    Look! It works both ways!

    -----

    You are entitled to your opinion, and I respect that. I just couldn't resist. Sorry.

    I agree with the first two sentences of your original post.

    "
    Look, those who work hard for their gear should be rewarded accordingly. That's the point of having content."

    Though, running dungeons and attaching materia aren’t all that different in my opinion.


    Repeated dungeon runs looking for a particular drop from a boss or chest = grind

    Crafting a bunch of gear, making materia, attaching it for success or fail = grind


    Getting the super-rare drop loot from said boss/chest = luck

    Successfully attaching 2-5 materia to a single item = luck


    In both cases, having all 50s (in corresponding classes) with the right set of abilities greatly reduces the difficulty of completing objectives towards the goal, but has no effect on the final outcome which is ultimately luck based.


    Personally, I would consider the crafting route to be the harder of the two. The chance for substantial loss is very real when attempting multi-materia attachments. If it is anything like the upgrade systems used in other games, where a failure results in destruction of the item, the investment required to successfully create a 4-5 materia item with be massive. Not only in terms of time but also resources and the skill required to successfully gather, manage, and utilize those resources.

    In the future we will probably see dungeons dropping materials for crafted items. Grinding in a dungeon will still raise Spirit Bond towards materia creation. If the devs decide to allow Rare/Ex gear to be materialized (with no bonus to outcome) as is being considered, there will be a very good reason to run dungeon content repeatedly.

    The whole system is still unreleased, and seems like it will have a lot of potential for substantial depth and customization. I doubt it will make anything existing completely obsolete. More options is better than less options. Customized crafted gear for elemental/abnormal status resistance seems like a decent use for the system and would help with the dungeon crawling end of things.

    I'll be taking a wait and see approach myself.



    Let's be honest with each other here, crafting, gathering, and doing exp pts is not difficult. Doing raids, NM's, etc is more difficult. I'll be damned if some guy that purchases Gil buys all his epic loots off the wards. So to fix this problem they either need to give a boost to NM, Dungeon gear or give them slots for materia. I don't know about your server but RMT can't do dungeons, NM's yet. Which is why they should allow materia for rare/exc gear. I agree that rare/exc shouldn't turn into materia though.

    I realize it's not finalized yet but it's close enough. They got 1 week. So I doubt many things will change. This will be the first time I've been disappointed with a new system if it stays the way it was stated. But that's just my feelings on it.
    (1)

  4. #404
    Player

    Join Date
    Mar 2011
    Posts
    412
    Affinity or Affinity System


    Affinity Bond (AB): The process

    Affinity Level (AL): The progress
    (2)

  5. #405
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Royal View Post
    I wasn't trying to defend any of those options and I apologize if I did. I just can't fathom how NM drops are going to work in all of this that's all. Sorry if my intentions weren't clear. Whether I agree or disagree, I was just showing how socketing materia to NM gear COULD work, that's all.
    Hey sorry I wasn't taking a jab at you. I was just giving my opinion not to you directly. So no worries
    (0)

  6. #406
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by User201109011315 View Post
    Yoshi said he wants endgame to be a gear grind.
    He never said that.
    (2)

  7. #407
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DGMart View Post
    Let's be honest with each other here, crafting, gathering, and doing exp pts is not difficult. Doing raids, NM's, etc is more difficult. I'll be damned if some guy that purchases Gil buys all his epic loots off the wards. So to fix this problem they either need to give a boost to NM, Dungeon gear or give them slots for materia. I don't know about your server but RMT can't do dungeons, NM's yet. Which is why they should allow materia for rare/exc gear. I agree that rare/exc shouldn't turn into materia though.

    I realize it's not finalized yet but it's close enough. They got 1 week. So I doubt many things will change. This will be the first time I've been disappointed with a new system if it stays the way it was stated. But that's just my feelings on it.
    so you would rather be forced to lvl crafts AND do raids for the best gear? to slot R/E gear you would have to lvl the craft yourself. This system is supposed to be about compromise. Not everyone likes repeating the same shitty raid with random groups. Your gear will be good, and so will mine, and i dont have to do the same thing as you.
    (0)

  8. #408
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    To those who think one thing or the other takes more "skill".. sure, crafting is easy, the battle system is also easy. Riding a bike is also easy and takes no skill, but can everyone finish the tour de france? No. Only the ones who put in the time and effort to be able to do so, same with crafting 5 materia items. Sure the process itself is easy, so is running raids. But that doesnt mean everyone will have the time and resources to get the best gear in game.
    (3)

  9. #409
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Kiote View Post
    He never said that.
    Yeah he basically did. Anyway, speak up now then if you don't want it to be a gear grind.
    (0)

  10. #410
    Player
    Kannadi_Albedo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Kannadi Albedo
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    The armory system is difficult to adjust, but we plan on adjusting one-handed weapons, two-handed weapons, and dual wielding swords once the battle system is revamped.
    Excellent. But...

    Does that mean a dual-wield ability/materia for Gladiator, or a new dual-wielding class?
    (0)

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