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  1. #1
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    I can't give you a link, but I remember the developpers one time said that they like it this way.
    They want the people to try it out, to give the community something to work on.

    They can do as WoW (for example), but they like it the other way.
    (1)

  2. #2
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Priwia View Post
    I can't give you a link, but I remember the developpers one time said that they like it this way.
    They want the people to try it out, to give the community something to work on.

    They can do as WoW (for example), but they like it the other way.
    All I can think of is just....... WHY?!? Why in the flying hell would they prefer to keep it so pointlessly vague? It's utterly incomprehensible and flat out mind-boggling... sigh.
    (7)
    Last edited by Khaoticsuccubus; 12-05-2015 at 01:28 PM.

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    This is a case of where I think "keeping it complex for the sake of complexity" is a bad thing, especially if it does not lend anything as far as gameplay is concerned. Same with them not showing if the boss attacks are physical or magic (especially when they keep making the thematic behind it inconsistent, landslide and earthshaker is physical despite it glowing and looking all magicky, but everything else that involves throwing rocks is magic).

    It makes it hard for making stat comparisons, it doesn't show dimishing returns (if there is any), and in the case of accuracy, it does not show how much we actually gain versus what is actually needed (since bosses always have a flat value require that's ever increasing, rather than a static avoidance value)

    Potency is probably "down-to-earth" as we can get as far as damage comparisons is concerned.
    (3)
    Last edited by RiceisNice; 12-04-2015 at 04:33 AM.
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