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  1. #1
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    You want to tell new tanks what to do? Tell them Provoke only puts you at the top of the aggro list, does not generate aggro itself. So if aggro is 0, then you're now topped at 0, so provoke is not a good pull. A true pull utilizing provoke goes Toma/Lob>Provoke>Toma/Lob; with that no HOTS or DOTS will take said mob. Trash pulls with provoke are moot also; a speed run pull all mobs to the boss situation should have the tank just running through the pack Flash/OP, not range pulling.
    (1)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Iagainsti View Post
    A true pull utilizing provoke goes Toma/Lob>Provoke>Toma/Lob; with that no HOTS or DOTS will take said mob.
    Why would you use provoke then since you would be top of the enmity list, having just pulled with a shield lob/tomahawk That's beyond stupid.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The only advice I can give that would be reliably give with equal relevance to all player levels is usually "read its tooltip, and think for a second". Provoke is oGCD, unlike your throw. It has more range than your throw. It brings you to max threat, useful to saving people, unlike throw. It has a 40 second CD, unlike throw. I can only hope thereafter that they might consider any of the following:
    - Is it likely be more useful within the next 40 seconds?
    - How much is it worth to me right now to facilitate this pull by attracting (almost zero) threat on this mob?
    - Could I easily do the (nearly) same without provoke?

    Heck, face-pulling has more use than many would seem to think, especially when low on TP or MP and paired with minor oGCDs (the use of which should still cause helpful enough mitigation during the pull to make up for not all attacks hitting you at once, or less mitigation than post-pull). Run past, oGCD if you get a hasty Regen to keep threat until the first tick, and Overpower/Flash as soon as they're all in the cone/circle (almost always ready before that first tick). If it misses one, voke as soon as that tick is going off while adjusting to hit all. 120 TP / Flash mp saved. It's just that if you wouldn't need your GCD ready within the next 2.5 seconds or so (or wouldn't be able to hit the whole mob group within that time) and you're not strapped for TP/MP, why not lead with a throw so your SMN/SCH can start stacking up their DoTs, or your melee can start comboing/winding up on it while moving with you to the mob gather point?
    (0)