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  1. #28
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Yes, you could pull mobs this way. You could also just not stop and pull a mob until the last mob you want. Sure, dmg mitigation is easier when you have less to worry about before pulling the next mob on you instead of having 10 full hp enemies hitting you at the same time or having 7 hit you for the 1st 30 seconds, then pull the other 3 to you a bit later. But provoke can only grab 1 mob at best. Usually, mobs are 3-4. So by no means is this ever really gonna result in a big mob pull unless you already pulled a lot then stopped on the edge of the next mob. Then yes, it will save you a bit of time. It's not wrong. It's just also not needed. Either way, you're going to have to recoup after the big pull for caster's MP and everyone else's TP.

    If this is your tactic for doing 2 mob pulls (1 initial and 1 pull in) then I honestly don't see it saving you that much time. Shadowflare might take a bit to put down if a SMN doesn't use their swiftcast for it, but otherwise, they can put down another AoE if they really need to (and for a small mob, you could easily just burn through them anyways).

    Once again, sure it could save some time. But if you're counting the seconds in a dungeon, I think you're going to have a bit of a rough time regardless. Honestly, my fastest run through in a dungeon was by doing single mob pulls and just blazing though them quickly 1 by 1. We required absolutely no stops for anyone to build up TP or MP at any point.

    Using provoke in this manner won't kill you. But nor will using hallowed ground on a trash mob of 5 enemies. Sure. It helped. It wasn't necessary though. And now you don't have it if someone made a mistake later. Now apply it to provoke. You use it to pull mob into an earlier pull. You lose track of one of the enemies and it goes running off to hit your healer and you didn't notice until he got too far away from your shield lob and healer is running away from you instead of towards you. Now, don't you feel silly you don't have your provoke and have to move an entire mob out of your DPS's AoE to grab that one enemy because your DPS don't focus on burning the rampant one as 1st priority.

    You can say "a competent tank won't lose aggro in the first place" all you want. But mistakes happen to everyone. Sometimes, I pull 15 enemies and they are all freaking huge on my screen blocking my view from being able to easily see what's happening. I'm going through my rotation on them to hold enmity, but WHOOPS! 1 happened to get pulled by someone else and because of the 14 other huge monsters infront of my screen, I didn't see it right away. It happens. I'd rather my tank (or me) be prepared with a provoke for THOSE situations instead of going, "lol I used provoke to pull that other mob, let me build up enmity while you get pommeled to the face".
    (1)
    Last edited by Malicewolf; 12-04-2015 at 01:58 AM.
    Don't worry. I'll spam cure the crap out of you with my Paladin.

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