
Originally Posted by
Shurrikhan
I mean, speaking of coding issues, I could make an embedded toggle, where you toggle the cleave on/off instead of leaving Sword Oath. You enter Sword Oath and next recast activates Sword Oath's cleave (hit again to deactivate cleave, rather than deactivating Sword Oath). Shield Oath would still have reasons to be dropped slightly early (if you wanted to finish a combo for full damage before popping Sword Oath), but there is 0 advantage to dropping Sword Oath early, after all.
It's kind of like a similar coding disaster I've always wanted to see, two-stage cooldowns, abilities that you can add cooldown time to while they're already cooling for greater effects within, say, 3 seconds of activating a more basic component of the ability. For example, lets' say you had a Holmgang stage 1 (which pulls the enemy to you and leashes the mob to you at a 1 minute CD), and stage 2 (pulls all the way to you one more time and performs the rest of the typical Holmgang function, but adds 2 minutes CD time).
I think I saw an suggested example like this before for Thrill of Battle, using a 2 minute CD if used only personally, or a 4-minute CD if made party-wide??