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  1. #71
    Player
    Avatar de Syzygian
    Inscrit
    fvrier 2015
    Messages
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Chevalier noir Lv 70
    Citation Envoyé par MagiusNecros Voir le message
    I agree. A Drk would love to use Reprisal every 10 or so seconds. And get a small heal to boot. It's one of the Warrior's best utilities out there. And isn't gated by a Parry Proc. Having a on demand -10% to all damage coming anyone's way is always useful. Whether it is magical or physical.
    Reprisal stacks with Path, I have always wondered why people see this Delirium-vs-DragonKick-esque competition between the two. In practice a raid group with DRK and WAR is probably getting a lot more mileage out of Reprisal actually, as its on the boss considerably more. Yeah its gated by parry, but you uhh.. tend to parry quite a bit in a non-ReX/A4 fight. And its off GCD, not gated by a combo. Path is amazing, yeah, but in an actual raid your WAR will happily forgo using it while you keep Reprisal up 50-60% of the time. Not to mention Delirium in the absence of a MNK, DRK is the only tank that suffers -zero- loss of DPS by keeping a boss debuffed with maximum uptime.
    (0)
    Dernière modification de Syzygian, 01/12/2015 à 13h22

  2. #72
    Player Avatar de MagiusNecros
    Inscrit
    novembre 2015
    Messages
    3 205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Mage bleu Lv 80
    I don't really compare the two. If you MT as a Drk(which you will be most of the time) you'll have Reprisal up every half a minute RNG permitting especially with Dark Dance up. Reprisal and Path aren't actively fighting each other to be under the enemy's name like Delirium and Dragon Kick do.

    DK only ever overrides and stays there because it provides 2 effects as opposed to Delirium's one effect. But if they ever made a change to make Delir and DK stack and give a 20% Int down wombo combo I'd be A ok with that.
    (0)

  3. #73
    Player
    Avatar de Aiio
    Inscrit
    novembre 2015
    Messages
    32
    Character
    Aio Auroka
    World
    Tonberry
    Main Class
    Chevalier noir Lv 60
    Citation Envoyé par Exodus_Kenpachi Voir le message
    snip about steel cyclone a2s jagds
    I feel like this is quite arguable since the application of debuffs exist on one, so it would be better to switch to deliverance and use fell cleaves vs. decimate vs. steel cyclone. Of course, your point is valid - just it really depends on the healer and since if you use triple fell cleave with vengeance + raw int + awareness there really shouldn't be a problem switching to deliverance for this wave (especially given how this patch is catch up on gear levels) to maximize DPS output on single target with the advantage of Vuln UP.
    Also interesting of you to note SMN enmity, which I think should not really be an issue with equally geared WAR and SMN. A2S specifically, if you are having trouble with aggro and the MT (DRK/PLD) isn't the one pulling it off you then something is very very wrong with your AOE rotation..
    Citation Envoyé par Thunda_Cat_SMASH Voir le message
    Well, Storm's path sucks I guess. It's only ever used to cover yourself when your under geared, and then ditched as soon as possible, and the self heal you get from it is equally laughable.
    Storm's path is one of the most useful skills in the game. It not only covers yourself, but also covers damage taken by the entire party. The skill has a considerable amount of usage in damage mitigation for savage, and the only time I can really think of not applying it would be is when it is a DPS loss in casual content since healing through those kinds of content is incredibly easy. Saying that the skill "sucks" is a grossly incorrect statement to make considering its 10% party mitigation.
    (0)
    Dernière modification de Aiio, 01/12/2015 à 16h11

  4. #74
    Player
    Avatar de Reynhart
    Inscrit
    juillet 2011
    Lieu
    Ul'Dah
    Messages
    4 605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Chevalier noir Lv 80
    On Dark Knight, there is one "move" that's not really useful : Dark Dance during Dark Arts.
    The Evasion bonus is so low it doesn't change much in the damage you take. Worse, if you have Blood Price up, it actually prevents you from gaining some MP back.

    Fix : Make it so that Dark Dance became a sure one-time parry if used with Dark Arts. This way, you could use Dark Dance for an unreliable "long" duration buff, or combine with Dark Arts for sure one-time physical mitigation, while allowing a precisely timed Reprisal. And it would fall right inbetween Sheltron and Raw Intuition.
    (0)

  5. #75
    Player
    Avatar de Syzygian
    Inscrit
    fvrier 2015
    Messages
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Chevalier noir Lv 70
    Citation Envoyé par Reynhart Voir le message
    On Dark Knight, there is one "move" that's not really useful : Dark Dance during Dark Arts.
    The Evasion bonus is so low it doesn't change much in the damage you take. Worse, if you have Blood Price up, it actually prevents you from gaining some MP back.

    Fix : Make it so that Dark Dance became a sure one-time parry if used with Dark Arts. This way, you could use Dark Dance for an unreliable "long" duration buff, or combine with Dark Arts for sure one-time physical mitigation, while allowing a precisely timed Reprisal. And it would fall right inbetween Sheltron and Raw Intuition.
    Its actually extremely useful in dungeons when bp is on cooldown. I never speed run without it.
    (1)

  6. #76
    Player
    Avatar de Freyyy
    Inscrit
    mars 2015
    Messages
    1 079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Chevalier noir Lv 90
    At the beginning I was thinking the same about DA Dark Dance, but now I use it in literally every single trash pull when I do dungeons. When BP falls off, combine it with DA Dark Passenger and you switch from edgelord to dodgelord. That's awesome. It's only useless for high end raiding, and for me it's more about encounter design than the skill itself. If they made actual boss attacks able to be dodged, it'd become a very nice CD against bosses like Living Liquid (average to high speed, high damage physical auto attacks and cleaves with a lot of magical raid-wide mechanic damage), especially considering its gorgeous uptime.
    (2)

  7. #77
    Player
    Avatar de Reynhart
    Inscrit
    juillet 2011
    Lieu
    Ul'Dah
    Messages
    4 605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Chevalier noir Lv 80
    Citation Envoyé par Freyyy Voir le message
    If they made actual boss attacks able to be dodged, it'd become a very nice CD against bosses like Living Liquid (average to high speed, high damage physical auto attacks and cleaves with a lot of magical raid-wide mechanic damage), especially considering its gorgeous uptime.
    Instead of that, we end up with two skills that can't express their full potentail in high end raid.
    Changing Dark Dance while keeping Dark Passenger as it is would help being useful in raid and dungeons.

    And we already have Abyssal Drain to be godlike in dungeons but close to useless against bosses.
    (0)
    Dernière modification de Reynhart, 01/12/2015 à 23h58

  8. #78
    Player
    Avatar de Ralvenom
    Inscrit
    juillet 2015
    Lieu
    Limsa Lominsa
    Messages
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Guerrier Lv 60
    Citation Envoyé par Thunda_Cat_SMASH Voir le message
    If your healer notices a 5% discrepancy, you're doing something wrong as a tank.
    No, the fact that you think it's useless means you're doing something wrong. And probably more than one something, at that.
    (0)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  9. #79
    Player Avatar de MagiusNecros
    Inscrit
    novembre 2015
    Messages
    3 205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Mage bleu Lv 80
    I think DA DD is great because if you don't dodge you still have chance to parry. Dodging an attack is the best mitigation you can ever hope for. But if you parry instead you can reprisal and decrease your damage done to you. Or save your reprisal for something else if the fight calls for it.
    (0)

  10. #80
    Player Avatar de Februs
    Inscrit
    juillet 2015
    Lieu
    Ul'dah
    Messages
    1 927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Citation Envoyé par Dante_V Voir le message
    I honestly haven't tried it in pvp
    It is godly in PvP, but typically goes unused because the burst rotation for Drk requires the use of Dark Arts/Soul Eater. Mp is easier to drain in PvP, so saving it for a good burst tends to be more useful, but in any circumstances where you find yourself facing down a angry mob, DA-DD can save your bacon.
    (0)

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