

i dont think theyll keep +3 stats if anything i think it will be +1 stats which is +5% bonus of the stats indicated. Nothing has been said on this, im just saying i think HQ's are gonna get nerfed big time



One or two slots would be fine IMO, at this point I just want to see the system implemented before we go around freaking out about the sky falling just because it looks like it might based on vague information.



I'm guessing what will happen in the future is that Rare/Ex gear will have special bonuses that Materia-attached gear can't generate. (IE, bonuses to class skills etc).
I really don't get what all the butt-hurt is about in regards to Rare/Ex gear being inferior to Materia-attached gear (we don't even know to what degree) .
Even if it DOES end up far outclassing Rare/Ex stuff, then why not spend your time getting the best materia gear?
Seriously, what's the issue here?
Last edited by Zantetsuken; 09-21-2011 at 12:33 AM.


dosnt seem like anyone in this thread has been complaining about anything, it is a discussion of the balance of gear.I'm guessing what will happen in the future is that Rare/Ex gear will have special bonuses that Materia-attached gear can't generate. (IE, bonuses to class skills etc).
I really don't get what all the butt-hurt is about in regards to Rare/Ex gear being inferior to Materia-attached gear (we don't even know to what degree) .
Even if it DOES end up far outclassing Rare/Ex stuff, then why not spend your time getting the best materia gear?
Seriously, what's the issue here?
if you dont think the game should be balanced then that is your opinion.
this thread has been pretty civil, mostly assessing the coming damage to either side. crafters dealing with the nq/hq system and all players dealing with where to go with their gear.I'm guessing what will happen in the future is that Rare/Ex gear will have special bonuses that Materia-attached gear can't generate. (IE, bonuses to class skills etc).
I really don't get what all the butt-hurt is about in regards to Rare/Ex gear being inferior to Materia-attached gear (we don't even know to what degree) .
Even if it DOES end up far outclassing Rare/Ex stuff, then why not spend your time getting the best materia gear?
Seriously, what's the issue here?
But to address what you're asking, "playing the game" is getting better, and helping others get better. In that regards, when asked how I would like to obtain gear. I would like to do something challenging for my own wants, and that benefits others.
Simply grinding over and over filling out a bar for materia, that could outclass dungeon gear would be boring. With dungeons you at least have difficult content that can gear multiple players, upon completing it multiple times. After that you could add 1-2 pieces of materia from gear that crafters made. In the end this helps you, your friends, and crafters.
But it all boils down to what we've been saying for a while. balance balance balance. if you can get a piece of crafted gear to 5 materia (assuming you used the highest tier materia, and had difficulty because the %chance goes down everytime,) I'd be ok with that outclassing 1-2 materia ra/ex gear. Both users obtain the gear in their own way and use gear crafted by other players, using materials from gatherers. (I dont even want to ponder nq/hq system, toooooo many variables)
Again with what syntaxiles said, as long as its not easy to overthrow raid gear. sure SE go for it. but keep options open for everyonebecause I, for one, would not enjoy simple grind.
OMG thank you. How come if people do not agree, can't they just post why? no one is complaining or going crazy.
Also its silly to have crafted gear outclass rare/ex gear by a lot because then all the content we get no one will do. Why? because we can just craft better gear or buy it. why get a LS and make friends to do raids if you can craft better gear.
There is a reason for rare/ex gear to be a least a little better.
Great post.this thread has been pretty civil, mostly assessing the coming damage to either side. crafters dealing with the nq/hq system and all players dealing with where to go with their gear.
But to address what you're asking, "playing the game" is getting better, and helping others get better. In that regards, when asked how I would like to obtain gear. I would like to do something challenging for my own wants, and that benefits others.
Simply grinding over and over filling out a bar for materia, that could outclass dungeon gear would be boring. With dungeons you at least have difficult content that can gear multiple players, upon completing it multiple times. After that you could add 1-2 pieces of materia from gear that crafters made. In the end this helps you, your friends, and crafters.
But it all boils down to what we've been saying for a while. balance balance balance. if you can get a piece of crafted gear to 5 materia (assuming you used the highest tier materia, and had difficulty because the %chance goes down everytime,) I'd be ok with that outclassing 1-2 materia ra/ex gear. Both users obtain the gear in their own way and use gear crafted by other players, using materials from gatherers. (I dont even want to ponder nq/hq system, toooooo many variables)
Again with what syntaxiles said, as long as its not easy to overthrow raid gear. sure SE go for it. but keep options open for everyonebecause I, for one, would not enjoy simple grind.
Lets not go off topic and reply to much to these people. they don't add much ti the thread.


my other post didnt really touch on the topic of rare having one materia slot so ill add this. For rare gear allow the one slot as you said but instead of a crafter attaching it have an npc in the middle of nowhere in a little camp that offers you a quest.You do the quest and then from on out he is you rare materia bonder and he would be the only one that can bond materia to your rare gear.


I really like the idea of allowing one materia for rare/ex gear.
It also makes some sense to not permit forbidden binding of materia on those.
I think people here already have good points, so yes to more customization.
(keeping balance out of my reflection since we don't know much and this isn't a crafted gear vs raid gear thread and this place has too many loud players wanting 100% of crafted gear augmented with 100% grind materias 100% better than gear from fun and challenging content)
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because I, for one, would not enjoy simple grind.



