Gonna copy/paste a SMN rework idea I thought up a few months ago.
Your level 60 introductory class quest will end up with you losing your Egis (which now function as SMN specific minions). Instead, you gain the power to invoke and channel the power of primals other than Bahamut. During the course of the quest, you will obtain your first summon and your max Aetherflow stack increases to five. In normal form, we still have the following four abilities to use Aetherflow and gain Aethertrail Attunement:
Energy Drain
Fester
Painflare
Bane
These abilities function as they do now. Once you have five Aethertrail stacks, you can invoke a primal, removing those four skills and replacing them with four others that are unique to whatever you are invoking. Think GW2 Elementalist. The first three skills in each set build up stacks of a buff that replaces Aethertrail Attunement and increases the effect of the Astral Flow skill. Using the last skill will grant up to five stacks of a new buff called Aethertrail Singularity that will work towards unlocking Dreadwyrm Trance, which remains the strongest invocation. (Eg, if you use an Astral Flow with four stacks of the summon's buff, you will gain four stacks toward attaining Dreadwyrm). Astral Flows can only be used once per invocation.
Ifrit - (single target DPS focus). Skills grant stacks of Infernal Fury.
1.) Strong fire-based single target spell
2.) Damage increasing self-buff
3.) Damage dealing gap-closer (based on Ifrit HM/EX's charge)
Astral Flow: Hellfire attack, massive damage on single target, higher stacks of Infernal Fury increases damage.
Garuda - (DoT enhancing, speed and mobility) Skills grant stacks of Galeforce
1.) Skill that doubles potency of all DoTs on target, but cuts duration in half
2.) Single target buff that increases target's Skill/spellspeed, attack speed, and movement speed for a short time.
3.) Skill that transfers all DoTs from target X to current target, where target X is the target inflicted by the most potent set of DoTs based on time remaining and potency based on usage of skill 1.
Astral Flow: Contagion, now increases duration of all DoTs by a percentage in order to be balanced with skill 1. Percentage increases with stacks of Galeforce.
Titan - (Stuns, defensive cooldowns) Skills grant stacks of The Land.
1.) Melee range oGCD stun with some damage
2.) Granite Gaol - encases friendly target in stone gaol, nullifying one instance of damage, but preventing target from performing any action. Lasts ___ seconds or until the damage instance is soaked. (Doesn't soak instakill mechanics.)
3.) Skill that functions like Titan HM/EX's bombs - allows you to place earth bomb on the ground which explodes after ____ seconds.
Astral Flow: WoTL - placeable ground AoE that does damage over time to all enemies inside, as well as slowing their attack speed. Damage and slow effect increase with higher stacks of The Land.
Ramuh - Strong AoE burst damage. Skills grant stacks of Judgment.
1.) Thunderspark - instant cast lightning AoE damage centered on player.
2.) Rolling Thunder - places thunder cloud over target, blasting it and nearby enemies ____ times for moderate damage (can't place multiple clouds over one target, but one target can take multiple instances of damage from different clouds)
3.) Summon Arbiter - Uncontrollable pet that attacks current target with melee attacks and lasts ___ seconds. Builds up electric energy with each attack it deals. Pressing the skill again will make it explode with an electric discharge, dealing damage in an AoE based on how much energy was built up.
Astral Flow: Shock Strike - strong cleave attack that damages target and all near it. Damage increases with more stacks of Judgment.
Shiva - (enhances auto-attacks with debilitating effects). Skills grant stacks of Permafrost.
1.) Ice Sword - transforms your Grimoire into an Ice Sword and increases STR based off your INT stat. Your auto-attacks place a stacking debuff on the target that lowers target's STR and DEX (effect stacks with Virus and other similar skills).
2.) Ice Staff - same as Ice Sword, but auto-attacks place debuff lowering INT and MND.
3.) Ice Bow - same concept, grants ranged auto-attack, places stacking piercing vulnerability up on target.
(The aforementioned weapons will melt ten seconds after application. The debuffs also last ten seconds, and the duration is not refreshed when the debuff is stacked.)
Astral Flow: Diamond Dust - small Ice AoE damage in wide AoE around player, lowers determination of all targets hit. Damage and determination debuff increase with more stacks of Permafrost.
Dreadwyrm Trance - Highest Single target and AoE burst damage potential. Requires 25 stacks of Aethertrail Singularity to activate. Upon activation, magic damage dealt will gradually increase every second, and you lose one stack of Aethertrail Singularity every second. Dreadwyrm Trance ends once Aethertrail Singularity goes back to zero, or when Gigaflare is used.
1.) Ruin III - same as before, but can now only be used in Dreadwyrm
2.) Divebomb - Basically dragonfire dive, also oGCD.
3.) Deathflare - same as it is now (oGCD), but does not end Dreadwyrm.
Astral Flow: Gigaflare. Massive damage to all enemies in your enemy list (in PvP, all opponents within ___ range).
There's a lot of room for syngergy between the different summons - for instance you can buff your attack speed near the end of summoning Garuda, then switch to Shiva to get in more autoattacks with your Ice Weapons. Or, use Ifrit to close the gap to an enemy to set up for the melee playstyle of Titan or Ramuh.
Would this class be insanely complicated? Yeah.
Would it practically require addon usage to optimize? Probably.
Would it be insanely OP? Of course.
Would it be the most fun **** to play ever? HELL YAH!

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