
Originally Posted by
pushin_tin
Would this class be insanely complicated? Yeah.
Would it practically require addon usage to optimize? Probably.
Would it be insanely OP? Of course.
Would it be the most fun **** to play ever? HELL YAH!
I really wish this was the aim with which most jobs started.
Sign of a great class -> feeling slightly overwhelmed even as a veteran and feeling totally OP when technically not.
Most of my thoughts on potential Summoner revisions have revolved around much the same. Tried to make it so resources (e.g. AF) can be spent on:
- Caster direct damage/effects (e.g. Fester, Bane, Deathflare, Energy Drain)
- Pet direct damage/effects (two more abilities per pet that consume resource)
- Caster buffs - via pet (gain a gameplay-changing buff based on your current pet and adjusting certain attacks into a particular elemental aspect which will have differing synergy with other aspects added from other pets - stacks up to twice)
- Pet buff (accelerating cooldowns, attack speed, and regeneration, and improving certain linked effects, fading over time and use - each comes with a size increase - stacks up to 3 times)
And where several actions can make unique use of consuming your pet. Generally a lot more pet swapping, even without consuming. More use of 'rifts' and quick-casting.
Hiding all this because I'm way too tired right now to finish anything coherently but also keeping what little I have because want to remind myself of this line of thought later...