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  1. #7
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ageofwar View Post
    Snip.
    I think by this point the general community will need to get over the fact that not every job has to be like its XI counterpart. In reality, all the class really needs to do is just make a class that fits the flavor.

    When someone mentions Red Mage as a concept, most people's mind would race to the image of someone who fights with both martial prowess and magical spells. As long as whatever concept they come up with for Red Mage includes both stabbing people really hard and shooting some sort of magic, I feel that would be faithful enough to the concept.

    This is why I feel that turning Red Mage into the same bizarre Melee/support kit role that Ninja currently dominates in party composition would be both faithful to the flavor of Red Mage as an overall concept from Final Fantasy as a franchise and also beneficial to the game itself by offering parties more options as to how you build your composition. Hell, throw it in as a melee/caster and give it the magical LB and you can open up your 2nd dedicated melee slot back up for DRG/MNK again.

    It would be far better characterization than how they handled Dark Knight. Even though I absolutely love the class, it's playstyle, and the kit it brings to overall party play. You could have just called what we have as Dark Knight a Mystic Knight and it would still continue to fit both the overall flavor given by the in-game universe, and gameplay.
    (1)
    Last edited by HorseBoots; 12-01-2015 at 01:25 AM.