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  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80

    How about letting us slot one materia to rare/ex gear?

    Just what the title says. The first slot is not forbidden. There is zero chance to lose your gear. The craft that repairs the gear can slot materia to it etc.

    That way Crafted gear can still be more powerful cause you can slot up to 5 materia to it but you can still put a little customization on those hard earned rare/ex gears. Lets face it Unless rare/ex gear is much more powerful then crafted gear (which so far it is not) no one is gonna try to get rare/ex gear because it not the most powerful and you can not even slot one materia to it.

    What do you think?
    (5)

  2. #2
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    In the main thread I just suggested 2 max, so obviously I support this idea or something similar to that effect.

    still uses materia made from crafted gear, which keeps crafters in demand, but lessens the impact of raids becoming less important with a new contender. Then again, once yoship posts the stats of the materia we can all make better decisions finally.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    you can attach materia to rare/untradable gear.

    edit: i just realized i dont understand your statement, are you saying limit it to 1 or please allow 1 because you think you can not do any.
    (0)

  4. #4
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by syntaxlies View Post
    you can attach materia to rare/untradable gear.

    edit: i just realized i dont understand your statement, are you saying limit it to 1 or please allow 1 because you think you can not do any.
    Yoshi says you can not:

    Hello! Producer/Director Yoshida here!

    Since posting on Friday night (well, actually I guess it was Saturday morning), I read over all your feedback!
    I was thinking to post a tiny bit after tomorrow, but checking today I saw quite a bit of posts, so here is some quick information.

    ・Looking into changing the name of “Spirit Bond.” (This is important, so let’s hear your feedback!)
    ・Looking into materia conversion of EX/RARE item next update
     (With the premise that EX/RARE will not yield special stats when converted to materia)
    ・Materia attachment to EX/RARE items will currently not be possible (Depends on content updates)
    ・The calculation system fixes are being implemented at the same time, so it will be possible to feel the weight of stats +1(Matsui is doing his best!)
     (In anticipation of this, materia stats are also being adjusted. Currently on the home stretch)
    ・It will be possible to convert secondary tools into materia, as well as attach materia to them.(Forgot to write this…)

    The materia craft introduction system will be added as quests.
    Also, after writing out the full specifications of the system, it definitely seems quite complicated. However, for the actual process of adding a single piece of materia to a single item, while there will be certain requirements of materia effects that can be attached depending on the equipment slot, there is no fear of failure and it will only enhance your equipment, so it’s really not as complicated as it looks.
    This is essentially the starting line.

    Once you start to get fixated on stats and begin target and hunt down materia effects, you will need to have a good grasp of the specifics. However, since this is a game it is only natural.
    I’d like to officially release the stats as much as possible!

    Since this is content that I would like to update for a long time from here on out, besides for the “forbidden” aspect, it is being created to be as simple as possible.
    (My explanation was probably bad)

    I hope you are all in suspense for the materia that can be created in patch 1.19 and enhance yourselves as you like.

    I shall post again
    (0)

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DNO View Post
    Yoshi says you can not:

    Hello! Producer/Director Yoshida here!

    Since posting on Friday night (well, actually I guess it was Saturday morning), I read over all your feedback!
    I was thinking to post a tiny bit after tomorrow, but checking today I saw quite a bit of posts, so here is some quick information.

    ・Looking into changing the name of “Spirit Bond.” (This is important, so let’s hear your feedback!)
    ・Looking into materia conversion of EX/RARE item next update
     (With the premise that EX/RARE will not yield special stats when converted to materia)
    ・Materia attachment to EX/RARE items will currently not be possible (Depends on content updates)
    ・The calculation system fixes are being implemented at the same time, so it will be possible to feel the weight of stats +1(Matsui is doing his best!)
     (In anticipation of this, materia stats are also being adjusted. Currently on the home stretch)
    ・It will be possible to convert secondary tools into materia, as well as attach materia to them.(Forgot to write this…)

    The materia craft introduction system will be added as quests.
    Also, after writing out the full specifications of the system, it definitely seems quite complicated. However, for the actual process of adding a single piece of materia to a single item, while there will be certain requirements of materia effects that can be attached depending on the equipment slot, there is no fear of failure and it will only enhance your equipment, so it’s really not as complicated as it looks.
    This is essentially the starting line.

    Once you start to get fixated on stats and begin target and hunt down materia effects, you will need to have a good grasp of the specifics. However, since this is a game it is only natural.
    I’d like to officially release the stats as much as possible!

    Since this is content that I would like to update for a long time from here on out, besides for the “forbidden” aspect, it is being created to be as simple as possible.
    (My explanation was probably bad)

    I hope you are all in suspense for the materia that can be created in patch 1.19 and enhance yourselves as you like.

    I shall post again
    then i stand corrected, thank you.
    (0)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I say No
    Instead make Rare/Ex a bit better.
    There is no need to put materia in them when SE increase the stats a bit.
    (0)

  7. #7
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    I say No
    Instead make Rare/Ex a bit better.
    There is no need to put materia in them when SE increase the stats a bit.
    But there is already rare/ex gear in the game. Those will be obsolete when materia comes out because they are already not so good. What do we do with those? the raid gear is not all that great either... what do we do with those?

    EDIT:
    Unless you want SE to go back and retool all that gear which i think is to much work IMO
    (0)
    Last edited by DNO; 09-20-2011 at 11:24 PM.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Meh does it matter 1 materia or not?
    There will probably alot of balancing needs to go on again if they decide to let r/x gear gets 1 materia slot.
    (0)

  9. #9
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Well, it's supposed that Unique/Untradable gear have more stats and bonuses than the normal gear, so I say, leave it non-attachable for now. We might see it important in the future.
    (0)

  10. #10
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I think they should make it even more similair to Materia in that they could balance items by giving them more/less slots.

    But hey, that would actually require some work and balancing.
    (0)

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