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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I definitely approve, I think doing that and adding some ability pruning across the board is a really good idea.

    Get rid of invigorate, lower tp costs across the board or just get rid of the TP system altogether, add a sprint bar, leave the combo system and call it a day.

    Ditch abilities like fist of flame, heavy thrust, maim, huton, and just fold their damage bonuses in to the base abilities and tune around that, etc.
    (4)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Khalithar View Post
    Get rid of invigorate, lower tp costs across the board or just get rid of the TP system altogether,
    You can get rid of TP when you get rid of MP.
    (9)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ilenya View Post
    You can get rid of TP when you get rid of MP.
    I'm all for getting rid of the MP bar also. Unfortunately, the MP bar is still seen as necessary because they don't want healers having infinite resources. But games like swtor proved that you could do alternate resource bars for healers that wasn't MP and still make you manage your resources in a way that required attention.

    I don't really see getting rid of TP as being anywhere near getting rid of MP though. TP as a "resource" doesn't really apply as there really is no need to manage it, unlike MP which you do (depending on the class you play). The TP bar as a resource is really lame, I'd rather see it get replaced with something else.

    Edit: To clarify, when I say "manage tp" I am referring to just doing your regular combos and rotation you generally won't run out of TP unless the fight really drags on and if the fight is dragging on that long, then TP isn't the issue.

    Double edit: Now that I thought about it more, I don't recall ever seeing much MP management to be needed at all. I won't include Blm as they have infinite MP unless they really mess up, Ast and Sch both have MP recovery with Luminous Aether and Aetherflow. The only healer I've ever seen risk running out of MP is whm when they get a little overzealous with that holy spam or they have a group that's eating way too much aoe. I don't know if whm has an MP recovery move though, it's the only healer I haven't leveled to 60.
    (1)
    Last edited by Khalithar; 11-30-2015 at 03:53 PM.

  4. #4
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Khalithar View Post
    Double edit: Now that I thought about it more, I don't recall ever seeing much MP management to be needed at all. I won't include Blm as they have infinite MP unless they really mess up, Ast and Sch both have MP recovery with Luminous Aether and Aetherflow. The only healer I've ever seen risk running out of MP is whm when they get a little overzealous with that holy spam or they have a group that's eating way too much aoe. I don't know if whm has an MP recovery move though, it's the only healer I haven't leveled to 60.
    Whm mp regen/aggro control is call shroud of saints
    (1)

  5. #5
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I approve just so I can watch every healer very slowly cast raise/ascend/resurrection lmao (sarcasm) this would be awful for healers and most dps that rely on those buffs for dps numbers I.e raging strikes, BFB, internal release and whatever else so they would have to change a lot with skills to make this work and even some content...
    (3)