I mean, even looking at my first picture shows how off the timings are for each instance. Our Cascade happens at that point 15 seconds after there's does.
I mean, even looking at my first picture shows how off the timings are for each instance. Our Cascade happens at that point 15 seconds after there's does.

Someone already explained that. While the first two and the last phase are on timers, the add phase isn't. You start your add phases at 3:05 and 3:06 respectively, and your group kills its first set of adds at 3:26, while lucrezia kills there's at 3:22. You kill your second set at 3:36 while lucrezia kills there's at 3:31, each set is killed slower than theirs, until there's a 15 second gap between you. The one thing I will say is that their first set of tethers spawned before yours, but that seems to imply the tether spawns when the first add dies rather than the first set.
Edit: looking at some other clears, it seems that last thing was correct, killing one of the first two adds causes the next set and the tethers to spawn earlier.
Last edited by TheMax1087; 11-30-2015 at 01:08 PM.

Clocks on the viewsync look the same with hax's stopping during downtime, which is just something ACT does. I wanna say lag, but mechanics are server-side so there shouldn't be anything like that.
Your transition into add phase happened at 3:03, theirs at 2:59. It looked like mechanics became more spread out over time. Add phase isn't as scripted and you can push it faster. You both had 14-15 seconds in between transition and cascade. They just pushed add phase faster to create the larger discrepancy. Some discrepancy was there before adds, though. I dunno. ¯\_(ツ)_/¯
Will this be enough proof to show that when you kill the adds has no effect on the rest of the add phase? http://viewsync.net/watch?v=6ZXuOjpC...M0e5abYo&t=207

I asked around about this yesterday. Some people say they've pushed the entire add phase faster. Some people say its just the last wave. What I know is last night we downed the last wave very quickly and sat waiting for transition. So no idea. ¯\_(ツ)_/¯ Whether or not it's a bug or lag that pushes it faster, it's definitely not rooted in dps.
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