Personally I think NO. Unsync EX is childish easy. I understand this is made for newer people to clear the content but as rewards go no. There shouldn't be any rewards given when unsynced.
Personally I think NO. Unsync EX is childish easy. I understand this is made for newer people to clear the content but as rewards go no. There shouldn't be any rewards given when unsynced.
Alot of your arguments make no sense.
Saying that people wont run it anymore because they don't want to have to suffer with bad party's on a synced run is completely wrong. Haven't people been running this outdated content in 2.5? Only Shiva gave an actually good drop (i120 accessories), yet people still ran every other primal for ponies/glamour, even though there would be bad parties; there would still be party's in the PF doing a pony farm.
And i'm not saying do content for challenge sake only, where did I say that? I only said that getting rewarded for doing something as easy as Unsynced Ex primals means that no one will do them Synced, thus removing an entire special experience from the game. People should be rewarded for doing something difficult, not for facerolling through it.
People aren't doing it synced because why should they? They get the same rewards for doing it unsynced, which is a much faster and easier method. That's the point i'm trying to make.
New players will pretty much never get to experience a pre-3.0 ex primal the way it should be, because no one will ever do it synced because you get the same rewards for doing it unsynced.
Brekaing up a party because players cannot manage through titan's landslides is no riveting experience, ok? Coupling the lack of interest old content brings with its difficulty and low drops rates is just sadistic. That, and it encourages the already hated tactic of sneaking into a farm party while new.
"The way it should be" is an experience a lot of the players clearing those trials now are not interested in, they want to catch up so that they can get the real experience with current content, usually where their friends are. There's other more interesting content out there to experience, and right now, a lot of up and coming players rely on the good grace of the roulette. In other words, people must be enticed with a good enough reward to help out newer players through old content, the "experience of a pre-3.0 run" is not going to be enough as the queue time run long. And no, people will be a lot less interested in teaching those fight, especially with new players upping the odds of a wipe, and basically having to go through teaching each mechanic of a years old encounter, again and again.
A lot of those rewards are outdated and outmatches by later items earned even easier anyways, so what's it to you that they get them?
You idea is only going to strand those players unless they comes across a kind casual lonkshell, and even then, with newer content, it'll be harder and harder to convince those players to keep running it with the same risks.
Last edited by Kallera; 11-29-2015 at 09:20 PM.
And what you fail to bring is a good reason why this is an issue.
Apparently, the experience these poor, poor newbies are missing out on is so extremely unenjoyable that no seven other people are willing to bear it without some big, noteworthy compensation for their suffering. I'm truly sorry for all masochistic newbies out there, but I think this is not a pressing issue that needs to be addressed and changing it according to your proposal would hurt the majority for the sake of a very small minority.
Player
The thing is, if you force people to run it at level 50 you end up with an entirely different dynamic. Instead of unsynced "anything goes" farms (because it's pretty lolsome how easily you can beat them if even half the party knows what they're doing) you'd get "know the fight, no bonus" party finders (because farmers and newbies don't really tend to mix all that well). This is last expansion's content. If someone wants to run it synced and experience it that way, the option is there for them to put a party together to do it.
In what way is it wrong? I can't speak for 2.5 since I started playing after HW, but I've have had awful groups in the synced runs I've done admittely it was through duty finder, but it was still an absolute mess and every one ended in either a ragequit from someone or a vote abandon), and I've also had awful groups unsynced that couldn't even clear at level 60 with echo. It happens. It's hit or miss. Some runs are great, some are terrible. C'est la vie.
Sure there would still be parties. I simply wouldn't join them.
In most cases I agree. But this is outdated content from a previous expansion. It isn't current, and from what I understand it's already been "nerfed" (via echo) - so it's already pretty darn easy even synced.And i'm not saying do content for challenge sake only, where did I say that? I only said that getting rewarded for doing something as easy as Unsynced Ex primals means that no one will do them Synced, thus removing an entire special experience from the game. People should be rewarded for doing something difficult, not for facerolling through it.
Running old raids was one of my favorite things to do in WoW. There was something super satisfying about taking down Ragnaros, who used to take a full raid of 40 to kill, with my solo kitty druid.
If I could solo or even just undersize CT I'd do it all the time. As is I have to make sure I have a huge window of time open because the queues take anywhere from 40 minutes to 4 hours (a tank in my fc waited for 5 the other day) just to get inside.
Last edited by Avidria; 11-30-2015 at 02:22 AM. Reason: clarity~
What I'm getting from this thread is "how dare you plebs devalue my epeen trophy with your easy mode!" or " these damn kids and their twitter! In my day I had to walk 30 miles uphill in the snow to talk to my friends!"
I understand you want your "I beat <insert EX primal here> when it was relevant!" badge of honor. If you want your bragging rights, go get your thordan weapon/barding and let people have their fun.
Then extreme primals shouldn't matter.
If they wanted to keep something like the gobwalker restricted to ilevel 210 level sync alexander savage, I could understand that. But pony runs were being sold on servers almost immediately. Even the devs were joking about the nightmare mount going to people who were dead the entire fight shortly after 2.2 was released. https://youtu.be/iR61muYPw5E?t=137
And as for why people "ran outdated content in 2.5", THAT was when the kirin mount was added to the game. If the content is getting new rewards, it isn't outdated. Try booting up a 10 year old mmo and running a raid from the middle of a 7 year old expansion.
Yeah they should. They are outdated now so no point having it any other way.
You're missing a vital point here.
Even, if the levelcap is significantly higher than the old content requires, you're not supposed to level all the way and only then engage old dungeons for the first time. Ideally you should do all the content on level, cause that's how the developers intended it. Besides, every item you can achieve unsynced at the moment is obviously completely optional (you reach the level cap without it just fine). So, if you really want a specific item you should be willing to do whatever it takes. If that's a synced primal on extreme, so be it.
As I mentioned in my previous post. I find it more than reasonable to cut down the farming, by increasing the drop chance, because let's face it, farming is just a poor method to keep the players busy. A new player catching up is busy enough without any specific item farm. However, the original challenges should be kept, because they are part of what prepares new players for the current endgame content.
Yet, I can see why you would want to run old content unsynced, with better stats and all your new abilities availabe. It's interesting to see how your character has grown. But how do you see growth? You need a comparison, meaning you must have done the content with a weaker character at some point and this is exactly what should be rewarded with items.
The unsync function should just be a tool to play around with older content, not to lessen the difficulty of certain achievements.
There are also sync functions, which go the other way, meaning they scale the content to your current level, aiming to maintain the original difficulty, without restricting your character. I've seen games with this system, which only grant items, if you run the content on your current level and for me that's the right choice. Might be interesting, if Square Enix implemented this system.
Last edited by Vazoth; 11-30-2015 at 02:42 AM. Reason: Character Limit
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