You're missing a vital point here.
Even, if the levelcap is significantly higher than the old content requires, you're not supposed to level all the way and only then engage old dungeons for the first time. Ideally you should do all the content on level, cause that's how the developers intended it. Besides, every item you can achieve unsynced at the moment is obviously completely optional (you reach the level cap without it just fine). So, if you really want a specific item you should be willing to do whatever it takes. If that's a synced primal on extreme, so be it.
As I mentioned in my previous post. I find it more than reasonable to cut down the farming, by increasing the drop chance, because let's face it, farming is just a poor method to keep the players busy. A new player catching up is busy enough without any specific item farm. However, the original challenges should be kept, because they are part of what prepares new players for the current endgame content.
Yet, I can see why you would want to run old content unsynced, with better stats and all your new abilities availabe. It's interesting to see how your character has grown. But how do you see growth? You need a comparison, meaning you must have done the content with a weaker character at some point and this is exactly what should be rewarded with items.
The unsync function should just be a tool to play around with older content, not to lessen the difficulty of certain achievements.
There are also sync functions, which go the other way, meaning they scale the content to your current level, aiming to maintain the original difficulty, without restricting your character. I've seen games with this system, which only grant items, if you run the content on your current level and for me that's the right choice. Might be interesting, if Square Enix implemented this system.


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