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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,988
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    The leader of the chat LS I am a participant in gives a "star" to anyone they know is still active, and periodically asks for a roll call and stars people. She does a housecleaning every three months and deletes the no-stars, then starts shouting and inviting fresh bodies for chat.

    It's a lot of work just to keep a LS from dying. If they didn't have the 128 member limitation it would not be such an issue :/

    I agree, a Last Logged In feature would be really nice.
    (2)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    158
    Quote Originally Posted by Catwho View Post
    The leader of the chat LS I am a participant in gives a "star" to anyone they know is still active, and periodically asks for a roll call and stars people. She does a housecleaning every three months and deletes the no-stars, then starts shouting and inviting fresh bodies for chat.

    It's a lot of work just to keep a LS from dying. If they didn't have the 128 member limitation it would not be such an issue :/

    I agree, a Last Logged In feature would be really nice.
    Man, that sounds like a lot of work. :\

    It's silly since it's something that's already implemented in the free companies. The 128 limitation is very tight, a little too tight. They should really consider changing this, or making it easier for moderators of linkshells to keep active members in their channels. I've seen posts in the past where they mentioned not changing the linkshell system but it's clearly a system that needs to be looked at. There are so many "communities" people have, and it's hard to maintain an active role in these communities if you don't know who's been on and who hasn't been on especially when there are so many people with different play times.

    This feature should be on both Linkshells and Friendlists and it makes absolutely no sense at all why it's not.
    (2)