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  1. #15
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    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Thing is, what your proposing doesn't fit the Duty finder and being all inclusive to do content as any class/job. FF11 has "special stats" on gear, and "special stat" customization with the merit point system. As well as elemental resistences and buffers. Thing is this ended up making jobs "flav of the month". Take example of the primals Ifrit is based in fire, meaning he would be highly resistent to fire. This would mean thm/blm wouldn't be viable as their main attack source is fire. And the way the classes and jobs work are interwoven in the lore. You would have to go back and change all the lore in the game. This would also make it hard to play as a cnj/whm as you would need to shift stone, aero, fluid aura over to thm recoin thm as an elementalist. and cnj as a pure healer. How would they fight??

    Cnj would have to be recoined into some light based attacker, which doesn't fight the theme of the lore due to being in gridania.


    I'm not shutting down the suggestion or conversation, I'm not agreeing or disagreeing with the suggestion. I'm just trying to bring up that this is stuff you have to consider when making these suggestions. And the reason WoW got away with this, is the game itself is based on an RTS. Blizzard can change (and have changed) Their lore on a whim. This is due inpart that the "story" Takes place after the third game. The classes in question on based on the type of infentry you can pick, and don't have too much effect on the story.

    You see this with the fact that some races were given classes that they typically didn't have before, more so with out any reason other then "we could".
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    Last edited by Azazua_azura; 11-29-2015 at 06:26 PM.