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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Well...in my days, the difference in reward was: -

    No really. You got the exact same things regardless of whether you chose Very Easy or Infernal as difficulty. Or whether you set the difficulty bar to 1 or 100 in games with a slider. Later on (especially on Steam), you got a different achievement for clearing each difficulty, if at all. And that was it.

    It's a concept that, for some odd reason, works for millions of single-player games. Modern titles as well. Yet in MMOs, it seems to be unfathomable.
    (2)

  2. #2
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Zojha View Post
    Well...in my days, the difference in reward was: -

    No really. You got the exact same things regardless of whether you chose Very Easy or Infernal as difficulty. Or whether you set the difficulty bar to 1 or 100 in games with a slider. Later on (especially on Steam), you got a different achievement for clearing each difficulty, if at all. And that was it.

    It's a concept that, for some odd reason, works for millions of single-player games. Modern titles as well. Yet in MMOs, it seems to be unfathomable.
    Er, I don't think that was... ever the case? Unless you're talking about games that just have linear gear and just more difficulty modes, like old-school or even more recent single player JRPGs, although that's not even a hard/fast rule as a handful had aspects or additional unlocks, especially as you moved up into the PS2 and more modern systems. But even the earliest of MMOs like Diablo had better gear as you progressed up in difficulty.
    (0)