I don't think that matters. The topic at hand was to discuss what players personally wanted to see changed. Whether the dance is accurate or not really makes no difference to the person wanting to see it changed.
The Cuchulainn fight in Void Ark requires that you jump onto the hovering platforms to stay out of the poison that covers the entire floor when Cuchulainn uses the attack that causes that to happen. So there's one mechanic as an example that requires jumping to avoid it.
I think what he means is some that recognizes the fact that we jumped or are in the air other than a platform. As anyone who have used shukuchi or tried jumping an attack will tell you, we are seemingly immediately glued to the ground, then dragged long it.The Cuchulainn fight in Void Ark requires that you jump onto the hovering platforms to stay out of the poison that covers the entire floor when Cuchulainn uses the attack that causes that to happen. So there's one mechanic as an example that requires jumping to avoid it.
Good enough reason to not change it!
I'm not certain, but I think some mechanics in the Navel can be avoided by jumping, geocrush and weight of the land maybe.
Return of the 1.0 graphics. PS4 is actually able to handle it.
We have DX11 now so High res textures.
"high res textures". These are still pretty damn bad. Define your high res, considering it doesn't really look amazing even for something that was released 3 years ago (yeah, yeah. Officially 5...)
[EDIT] Here is a 1.0 cutscene. It ten times better than the current FFXIV. Not saying 1.0 was better, but things like the cutscenes and the way the story is told is a lot better.
https://www.youtube.com/watch?v=oD45euKWO1U
Last edited by NoahArks; 11-28-2015 at 08:54 AM.
Mmm just one? That's tough.
Fixed hair and tail clipping is pretty high up there. That, and some of the weird animations that bard gets using minuet sometimes.
More weather patterns would be cool too.
Last edited by Avidria; 11-28-2015 at 09:19 AM.
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