Quote Originally Posted by Reynhart View Post
I'm not sure that self-healing really didn't work.
The problem was that Defiance (by itself) was clearly weaker than Shield Oath. To be on par, you had to keep all your Wrath, but by doing this, you couldn't use Inner Beast...
So, basically, to use your self-healing, you had to withdraw your healing boost...
If WAR had kept the same self-healing abilities (And they're even better now with Equilibrium) AND their current healing boost, they probably wouldn't need that much "mitigation".

As for DRK, I really think it should have been more interesting to give them a "spike" stance, where each time you're hit, you reflect a fragment of the damage (20% and capped by your HP max) and leech for the same amount. Which would have also been their major mean of DPSing, so their personal skills would have their potency reduced, for balance purpose.
You would have to do something goofy where DRK's damage done was based off the DRK's stats, but the leech was based off the incoming damage. If you do what you're suggesting, then DRK damage would scale based off the boss's outgoing damage instead of his own gear.

This recreates the situation you had in 2.0 where PLD's flat mitigation scaled off the boss attacks (% of boss damage was reduced) where the WAR's leech effects scaled off of the WAR's gear (Inner Beast leech strength). This made the PLD godly for progression because his was less gear dependent, while the WAR needed to gear up to be anything close to equivalent.

You'd get the same thing with DRK and DPS checks for enrages.