Ah, Efficiency.

Efficiency is why we don't have any "Dungeon Crawl" labyrinth style Dungeons.

Have none of you lot ever considered just playing the game and letting the rewards come naturally instead of planning the "Most optimally efficient" spreadsheet? Who knows, Maybe you'll even find some new NM triggers when you stop trying to spawn camp low ranked mobs.

Also, who the hell actually enjoys 90 minutes of parking in place and mashing buttons for 90 minutes straight?
I'd love to get a group together that actually explored each island, clearing them out before moving on and NOT corpserun the initial flight unlock ...