I originally started wearing str accessories because I intended to be my FC's second string tank to do already farmed content that we outgeared. I never imagined it would become the progression meta.
See, I like CHOICES in my games. This is not a game with many choices, granted. Hopefully 3.2 with meldable gear changes that.
Personally I think gear is one of the big big things that is screwing this game up. How healers have no accuracy, how vitality and parry are useless, and how determination, skill speed, and critical hit rate can be expressed in terms of how many strength points they're worth. I think the effect of all the secondaries needs to be increased. By a lot. Piety should be at least twice as strong as it is now. Imagine if piety was so strong paladins took it to get a third clemency in. Now imagine if all the other stats are just as strong. Suddenly you'd have build choices. You'd have crit specced monks that did less damage overall than speed monks but did ungodly burst damage during IR. In general dps could choose between higher sustain, higher burst, or a faster opener. Now imagine all accessories had two primary stats, and that they didn't take dex out of the parry/block equation. Just a random two. Do tanks get vit/dex for maximum defense, str/vit to ignore parries entirely, str/dex to maximize RI/DD/Bulwark effectiveness, str/pie for maximum clemency? Giving ALL classes a use for MP would make things even more ambiguous. And even if your class didn't get to use both stats, you only have one damage stat so that would mean you'd just get to use it on TWO classes. This is the beginning of horizontal progression.
As far as the need for all classes to dps, this is a game where the only win condition is to bring the enemy's HP to zero. When we start having endurance fights where you simply have to outlast the enemy or races, or some other win condition, then you'll see situations where you won't be expected to put out maximum dps. But right now, with current encounter design, your raid's dps = how good you are at the game.


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