Overall, I like the concept of stance dancing on healers and the dynamics in shifting between DPS/Healing phases in fights.

I do think SE has focused on a specific meta and gimmick for their healers and raid design (that of DPS gating) to the detriment of the gameplay.

While I see that the designs makes sense and is actually pretty fun, it's also starting to get stale and creating some unbalanced strategies. I'd just like to see SE willing to experiment a little more with basic raid and mechanic designs, possibly through new guildhests or the like.

I don't like the trend where we have healers spending all the time in DPS and other heals spending all the time in healing (Why not just make it 2 tanks, 1 healer, and 5 dps for the party?).

I have a similar distaste for those players who argue that healers should not DPS at all and should only be healbots (early MMOs actually had healing mechanics easy enough that a 13yo could program a bot for it).