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  1. #1
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The paradigm isactually not bad. You have a Healer focused on heals and one that can focus on support and damage dealing ispart of that support.

    The main problem about all of this is not the content, the problem are the players that shit on cleric stance only SCH while they complain with the WHM/AST when someone die on lack of heals. The both healers must heal, you're a healer after all. If you want to go full dps, bring a dps class instead and put the other healer to solo heal. But when one out of the two can handle all healing alone for a while, why can't the other occupy himself doing anything else like dealing damage, applying buffs, applying debuffs, positioning, using waymarks. People say this game has no support job, but that's not true, all healers are support. Know how your toolkit fits on the fight and try to get the best out of it.

    Other thing that I see as a problem is that many groups rely on Healer damage, you also shouldn't. As I said the damage both healers can bring into a fight are part of the support healers can bring to the party. Also their dps is pretty unreliable thanks to accuracy.

    I've seen somany scholars complaining about digititis because they can't dps and lot more that keep dealing damage even with the stupid damage down debuff.
    (1)
    Last edited by zuzu-bq; 11-23-2015 at 04:30 AM.

  2. #2
    Player
    Lobotomite's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    30
    Character
    Liber Juvenis
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Incoming, somewhat stream-of-consciousness ramble. Hopefully someone can crystallize some of my points.

    The problem, in my opinion, speaking as a person who raided Hard Mode Temple of Sacrifice in Star Wars: The Old Republic (basically that game's equiv to Savage Alex) but has little/if any interest in raiding on this game, isn't so much the "healers must DPS" so much as it's the overarching meta for every advanced fight in the game. Thordan is a little bit of a break, but even in his case, you're rewarded for pushing DPS hard in the form of being able to avoid Phase 8/9. In SWTOR, outgoing damage in advanced fights is usually so high that healers don't have the opportunity to DPS other than maybe throwing out instant dots on occasion. And that's what I want as a healer: a team of two healers struggling against an onslaught of crazy damage nearly all the time. Not "Oh no! Busters are coming up! Hopefully the SCH will flip out of Cleric for 10 seconds to help me heal!"

    It's great that Square wants to create some highly scripted fights like Titan, but almost every fight in this game is. Square attempted a raw heal check with Nisi in A4S, but basically everyone prefers to cheese rather than do it as intended. If this isn't telling that the current raid meta is way, way too focused on DPS, I dunno what is.

    Your strategy as a healer in most of Savage can be summarized as:
    1) Print out a timer of the boss's attacks/important mechanics.
    2) Play "pin the heal on the mechanic" by looking at the damage each mechanic and attack causes, write down on the piece of paper which heal to use.
    3) Commit the list to memory.
    4) DPS the rest of the time, because you obviously need to gitgud if you don't have 100% GCD uptime all day every day despite you having crazy-good clutch skill and effective HPS.

    Yes, there's (minor) variation, such as who gets marked for mechanics, but your response for dealing with the mechanics themselves doesn't change; you just switch targets. There has to be some way to break out of this cycle or at least make things feel less formulaic.

    While my server may not be the best representative sample (we're traditionally near the bottom for progression), there's a) an enormous glut of SCHs and b) an enormous dearth of WHMs and diurnal ASTs. Why? Too much falls on the main/bolus healer for too little reward because their healing partner is too busy DPSing (whether that's by intentional design or because raid groups are pursuing path of least resistance is another matter).

    In general, I don't think Square has a good understanding of what most (non-SCH) healers want. Yoshi was worried about Mocianne being too much of a raw heal check (read: he couldn't do it), so it got nerfed. Yet even post-nerf, Mocianne is one of the most entertaining endgame dungeons Square's ever released simply because--you guessed it--outgoing damage is pretty high for a dungeon, especially on Queen Hawk and Bella. This, I think, is what most healers want to see more of.

    Do we need to entirely get rid of the meta? No, because the SCH role is arguably designed around having a certain amount of DPS uptime. But some variety would be really darn nice.
    (1)
    Last edited by Lobotomite; 11-23-2015 at 05:25 AM.

  3. #3
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by zuzu-bq View Post
    The paradigm isactually not bad. You have a Healer focused on heals and one that can focus on support and damage dealing ispart of that support.

    The main problem about all of this is not the content, the problem are the players that shit on cleric stance only SCH while they complain with the WHM/AST when someone die on lack of heals. The both healers must heal, you're a healer after all. If you want to go full dps, bring a dps class instead and put the other healer to solo heal. But when one out of the two can handle all healing alone for a while, why can't the other occupy himself doing anything else like dealing damage, applying buffs, applying debuffs, positioning, using waymarks. People say this game has no support job, but that's not true, all healers are support. Know how your toolkit fits on the fight and try to get the best out of it.

    Other thing that I see as a problem is that many groups rely on Healer damage, you also shouldn't. As I said the damage both healers can bring into a fight are part of the support healers can bring to the party. Also their dps is pretty unreliable thanks to accuracy.

    I've seen somany scholars complaining about digititis because they can't dps and lot more that keep dealing damage even with the stupid damage down debuff.
    Except SE itleast from the interviews and information they released wants each role defined clearly with little wiggle room. They want to go with the holy trinity set up which if even a healer is creeping up on the support type dps then perhaps mana costs and or mechanics that require the healers to spend most of their mana on healing spells should be looked at? The change is an issue to those who enjoy healing and not playing a dps job. Either loosen up the holy trinity set up and allow all jobs access to some hybrid like abilities or set things back to where they are not forcing healers to dps in order to partake in progression.
    (1)
    Last edited by Vlady; 11-23-2015 at 07:47 AM.