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  1. #11
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vlady View Post
    Even with the accuracy loss for healers right now I am finding healers are constantly creeping (along with tanks) on the damage dealing abilities of some pure dps jobs like machinist and bards.
    I find you're playing with terrible BRDs and MCHs. If you're creeping up to their DPS then it's definitely not an issue of healer DPS, or even MCH/BRD job design - it's player skill.
    (3)

  2. #12
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    How much will a skilled bard pull single target? We are seeing scholars pulling about 1100 on the high end with bards around what?
    (1)

  3. #13
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    You have to look at how much time has to dedicate to DPSing to pull off those numbers. Don't get me wrong, I find it amazing that SCH and even WHM have that potential, but there is a balance issue. I would have to cross my fingers that SE doesn't nerf healers more than already have, ei removing accuracy from gear, lack of crit on SCH gear.
    (0)

  4. #14
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Vlady View Post
    We are seeing scholars pulling about 1100 on the high end with bards around what?
    1100 single target for SCH? I don't think so...
    BRDs can pull 1200-1300 single target. SCH around 800 if they go full dps.
    (2)

  5. #15
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastelli View Post
    1100 single target for SCH? I don't think so...
    BRDs can pull 1200-1300 single target. SCH around 800 if they go full dps.
    It's possible, but it's not a constant thing for a SCH to pull those numbers without the use of mind pots AND det/crit food.
    (0)

  6. #16
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Blessedbythesun View Post
    It's possible, but it's not a constant thing for a SCH to pull those numbers without the use of mind pots AND det/crit food.
    I can see it happen in a 1 min parse, but I really doubt that a SCH can pull 1000+ on single target for more than 3 minutes.
    http://i.imgur.com/v7ByFlL.png
    This is the best SCH in A1S. To get there he surely had to apply dots on both oppressors, inflating the numbers.
    https://gyazo.com/7da36157c1371f0f11d9486bee29145d
    This instead is the best SCH in A3S, very low HPS so it means he was dpsing most of the fight, and A3S is a real single target, so this number should be closer to reality.
    Btw now I'm curious, I'll ask someone to parse me on a dummy later.
    (0)
    Last edited by Lastelli; 11-23-2015 at 03:18 AM.

  7. #17
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    That is true. the max I was able to pull in A1S on Faust was near 450 and that was over the course of 30 seconds to a minute, or how ever long it lasted before I had to switch to healing. This was also when I was ilvl 189.
    (0)

  8. #18
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The paradigm isactually not bad. You have a Healer focused on heals and one that can focus on support and damage dealing ispart of that support.

    The main problem about all of this is not the content, the problem are the players that shit on cleric stance only SCH while they complain with the WHM/AST when someone die on lack of heals. The both healers must heal, you're a healer after all. If you want to go full dps, bring a dps class instead and put the other healer to solo heal. But when one out of the two can handle all healing alone for a while, why can't the other occupy himself doing anything else like dealing damage, applying buffs, applying debuffs, positioning, using waymarks. People say this game has no support job, but that's not true, all healers are support. Know how your toolkit fits on the fight and try to get the best out of it.

    Other thing that I see as a problem is that many groups rely on Healer damage, you also shouldn't. As I said the damage both healers can bring into a fight are part of the support healers can bring to the party. Also their dps is pretty unreliable thanks to accuracy.

    I've seen somany scholars complaining about digititis because they can't dps and lot more that keep dealing damage even with the stupid damage down debuff.
    (1)
    Last edited by zuzu-bq; 11-23-2015 at 04:30 AM.

  9. #19
    Player
    Lobotomite's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    30
    Character
    Liber Juvenis
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Incoming, somewhat stream-of-consciousness ramble. Hopefully someone can crystallize some of my points.

    The problem, in my opinion, speaking as a person who raided Hard Mode Temple of Sacrifice in Star Wars: The Old Republic (basically that game's equiv to Savage Alex) but has little/if any interest in raiding on this game, isn't so much the "healers must DPS" so much as it's the overarching meta for every advanced fight in the game. Thordan is a little bit of a break, but even in his case, you're rewarded for pushing DPS hard in the form of being able to avoid Phase 8/9. In SWTOR, outgoing damage in advanced fights is usually so high that healers don't have the opportunity to DPS other than maybe throwing out instant dots on occasion. And that's what I want as a healer: a team of two healers struggling against an onslaught of crazy damage nearly all the time. Not "Oh no! Busters are coming up! Hopefully the SCH will flip out of Cleric for 10 seconds to help me heal!"

    It's great that Square wants to create some highly scripted fights like Titan, but almost every fight in this game is. Square attempted a raw heal check with Nisi in A4S, but basically everyone prefers to cheese rather than do it as intended. If this isn't telling that the current raid meta is way, way too focused on DPS, I dunno what is.

    Your strategy as a healer in most of Savage can be summarized as:
    1) Print out a timer of the boss's attacks/important mechanics.
    2) Play "pin the heal on the mechanic" by looking at the damage each mechanic and attack causes, write down on the piece of paper which heal to use.
    3) Commit the list to memory.
    4) DPS the rest of the time, because you obviously need to gitgud if you don't have 100% GCD uptime all day every day despite you having crazy-good clutch skill and effective HPS.

    Yes, there's (minor) variation, such as who gets marked for mechanics, but your response for dealing with the mechanics themselves doesn't change; you just switch targets. There has to be some way to break out of this cycle or at least make things feel less formulaic.

    While my server may not be the best representative sample (we're traditionally near the bottom for progression), there's a) an enormous glut of SCHs and b) an enormous dearth of WHMs and diurnal ASTs. Why? Too much falls on the main/bolus healer for too little reward because their healing partner is too busy DPSing (whether that's by intentional design or because raid groups are pursuing path of least resistance is another matter).

    In general, I don't think Square has a good understanding of what most (non-SCH) healers want. Yoshi was worried about Mocianne being too much of a raw heal check (read: he couldn't do it), so it got nerfed. Yet even post-nerf, Mocianne is one of the most entertaining endgame dungeons Square's ever released simply because--you guessed it--outgoing damage is pretty high for a dungeon, especially on Queen Hawk and Bella. This, I think, is what most healers want to see more of.

    Do we need to entirely get rid of the meta? No, because the SCH role is arguably designed around having a certain amount of DPS uptime. But some variety would be really darn nice.
    (1)
    Last edited by Lobotomite; 11-23-2015 at 05:25 AM.

  10. #20
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I think more about healing and less about DPS..

    You're all turning this into WoW, and shame on me for not noticing that sooner.
    (2)

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