The thing is that it isn't their main focus. No one will take you even if you do amazing dps if you let the tank die because of lack of healing or take you as tank if you lose aggro for poor stance dancing or not using CD's when needed.
The thing is that it isn't their main focus. No one will take you even if you do amazing dps if you let the tank die because of lack of healing or take you as tank if you lose aggro for poor stance dancing or not using CD's when needed.
They won't take a DPS that doesn't DPS either.
DPS= DPS
Tanks and Healers = Their job + the DPSers job
And while I agree that DPS from non DPS jobs is an affordable luxury of a well oiled team. I also feel that Alex Savage is badly designed to have to rely on DPS checks to make it hard.
Who knows, maybe SE will disable Cleric stance in Raids in the future, they did it to PvP.
Keep fooling yourself thinking what makes savage hard is the dps checks lol.They won't take a DPS that doesn't DPS either.
DPS= DPS
Tanks and Healers = Their job + the DPSers job
And while I agree that DPS from non DPS jobs is an affordable luxury of a well oiled team. I also feel that Alex Savage is badly designed to have to rely on DPS checks to make it hard.
Who knows, maybe SE will disable Cleric stance in Raids in the future, they did it to PvP.
And we all know how well that went in pvp, i know a few healers that stoped playing pvp since that.
Tanks do dps because they attack to hold aggro they shouldn't even be in this bag because it's just natural to them.
As an example... Since most people have not even seen Alex Savage and those that did many have quit: What Makes AS1 or AS2 hard except for DPS?Keep fooling yourself thinking what makes savage hard is the dps checks lol.
And we all know how well that went in pvp, i know a few healers that stoped playing pvp since that.
Tanks do dps because they attack to hold aggro they shouldn't even be in this bag because it's just natural to them.
I am not against having any DPS checks at all (Faust is funny because its like a training dummy that's sick of you practicing on him and calls his mates).
I just feel that Coil was far superior as a raid and that I am bored out of my mind in Alex.
Mhmm... those healers that quit PvP are a good example of people who quit Savage or even quit tanking or healing because they felt that if they must DPS then they might as well be a DPS job
Nothing really makes A1s and A2s hard at all. Specially with current gear. A3s is mechanic heavy and A4 is also mechanic heavy and HEALING heavy and that's why people cheese it. And when people cheese it, healers mostly have to focus on healing because they barely have mana for anything else.
the game is fine and its good that savage is super hard although as1-2 is a joke this game caters to casual's more then anything if people deem something to hard then that is their limit and can continue in other ways they made it so simple free 210 gear in diadem that beats savage gear free 210 for 1 run of void arc per week ppl dont even have to raid to have amazing gear anymore..im rambling here but you get the point
Yeah the old Binding Coils of Bahamut got the raiding right, with more emphasis placed on the correct handling of mechanics rather than severe strict dps checks. On Sch you healed, but it was also a good idea to dps to push phases and make the healing easier. T12 sch can deal with blackfires solo letting dps stay in boss and push less benus, ensuring there is less healing later on. T13 you could help push phases skipping things like megaflares, making healing easier. Even savage second coils had scholar dps make phase pushing a thing, requiring less healing due to skipping of certain mechanics. Alexander its more about if you dont dps on sch, you will hit enrage and die, making it a strict rquirement, rather than the previous raids where it was a soft requirement to skip phases etc. Right now its a little bit of a dps check mess at end game.I was WHM on SCoB (2nd healer prefered to be sch) and 2nd coil was fun. Then we switched roles for FCoB and I started to hate raiding as SCH even more. I never liked to dps as a healer in a raid, I wanted to be busy healing and mitigating, but I did it anyway specially in T12 for the sake of the party to make it easier on bennus, killing all blackfires on my own with shitty accuracy raging at missing spells while people focused on nuking boss. But on 3.0 I gave up on that as it got worse, I went astrologian (before they got tweaked) and people didn't want them, and then I stopped raiding. Now I do it as a BLM. I only use SCH now when I have to heal a roulette 4ppl dungeon, because as much as I hate it, it just makes it faster. I've ran full experts in cleric stance while fairy healed the whole run. But basically yea, 3.0 made me drop SCH completely.
Say whaaaaaaaa you have to see this.... this will sweeten the saltiness in the air https://www.youtube.com/watch?v=eQRwFn7WPk8
Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.
you made my register just to reply to youNothing really makes A1s and A2s hard at all. Specially with current gear. A3s is mechanic heavy and A4 is also mechanic heavy and HEALING heavy and that's why people cheese it. And when people cheese it, healers mostly have to focus on healing because they barely have mana for anything else.
actually cheesing nisi made DPS check in A4S loads easier not the healing + giving more time for healers to DPS too
is why kills started popping after cheesing discovered if DPS check would be the same as without cheesing i wouldnt cheese it myself
so yeah alexander savage is way poorly designed 70% of our static wipes ( pushing dat 7% of HP ) where enrage wipes while 30% where to mechanics
while i agree A3S + A4S are mechanics heavy but mechanics arent the thing making 70% of groups currently on em unable to kill em
Last edited by Hellboy-sa; 11-22-2015 at 08:28 PM.
I'm laughing at this, you all do realise that the reason Alex Savage (and FCOB) became more damage/dps difficulty rather than mechanics was because so many people cried about SCOB and it's unforgiving mechanics and instawipes. T13 compared to T9 was an absolute joke mechanically (still a great fight).
SCOB was absolutely perfect in my opinion. A good balance of mechanics and DPS checks, but we probably won't see anything like the glory of T9 (still my favourite fight) again seeing as people still can't clear it even when they do it un-synced.
Honestly, up until the last phase A3S is a joke mechanically, after that it gets more fun.
Last edited by Jamein; 11-22-2015 at 08:26 PM.
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