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  1. #101
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    Give me an example of one of the classes it is worse for because so far we have discussed in detail how Pugilist, Gladiator, Maurader and Lancer can use the new system to do much more than "stand there and gain TP". None of these are slower or less engaging after the patch as a result of auto attack.
    just because you refuse to see it does not mean it is not. if it wasn't slower they wouldn't have stated they will be adding in multi hit attacks and haste to speed battle back up. that is a direct response because they do realize the system is slower now.

    it can be fixed and likely will be, but that does not change the fact that at this point it is slower.
    (2)


    http://crystalknights.guildwork.com/

  2. #102
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    just because you refuse to see it does not mean it is not. if it wasn't slower they wouldn't have stated they will be adding in multi hit attacks and haste to speed battle back up. that is a direct response because they do realize the system is slower now.

    it can be fixed and likely will be, but that does not change the fact that at this point it is slower.
    That has to do with balance not gameplay. Whether you auto attack every 5 seconds or 3, and whether you use multi hit abilities (which we already have) the pacing is still the same. My issue is merely with people who say the new system amounts to entering battle and waiting for auto attack to fill TP, that is completely misleading and wrong.

    The new system simply allows you to use a greater variety of abilities that is all. If you choose not to take advantage of this then the fault is yours, but the battle system is no slower now than it was pre 1.18. Just because you refuse to see that, doesn't make your argument any more valid. There is no restriction at all in place any longer dictating how often you can use abilities (as there was in the previous system), and if timers are causing you to just "sit and wait" then you need to take a closer look at your selection and use of abilities so you are not wasting so much of your time doing that.

    It is as simple as that, you are creating a problem for yourself and then blaming the system. Before anyone could mindlessly spam basics to fill this time and constantly be doing something and maybe feel like they were doing something meaningful, but just because to a certain extent that was abstracted doesn't make any combat slower it just opens up greater possibilities to use abilities as the player chooses.
    (1)

  3. #103
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    My experiences from combat since I started playing:

    Pugilist: Stacking evasion allowed me to constantly keep using moves like Jarring Strike almost constantly, the only time it felt slow was before I gained an evasion technique but at those levels enemies die so quick it doesn't matter. Now whenever I enter combat it's constant button pressing from the get-go, the first attack being light strike and then constantly using evasion counter moves as well as skills to increase my evasion or damage and using second wind when low on health, whilst at the same time building TP to use much stronger attacks, then never more than 3-5 seconds when I'm not pressing a button.

    Conjurer: Constant spell casting as well as adding buffs, debuffs, heals and regens to keep myself alive whilst keeping the damage on, the only waiting time is whilst casting spells, that's pretty normal for a spell-casting class in an MMO.

    Thaumaturge: Exactly the same as Conjurer, always spell-casting, stopping for even a few seconds could cause death.

    Archer: Need I say more? Light-strike constantly then spew off a few TP moves like Penetrating Shot, Shadowbind etc. Always pressing buttons and moving around.

    Gladiator: Though I haven't played this class much at all I still found I was using skills often, at first it was slow waiting for TP build from auto-attack but as more skills were gained through levels there were more buttons to press and more reasons to move around, the GLA tank in my LS is constantly throwing out skills at level 30.

    Those are the classes I've played with at the moment, sure it'd be nice for some of their basic attacks like Light Strike etc. to have a smaller cooldown but still every class from the list above can have very fast-paced combat. If you're finding it all too easy and you're never using skills try removing some skills from your action bar that aren't part of the class you're playing (e.g/ take cure and protect away from PUG action bar), add more skills that are relevant to your current class, and try it out then. If it still feels slow and boring then try fighting tougher enemies. I've played a lot of different MMO's and trust me, there aren't a lot out there that has RPG style combat faster than FFXIVs.
    (0)
    Last edited by Konachibi; 09-19-2011 at 02:38 PM.

  4. #104
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    All you chil'runs and your ADHD, AA is at a good pace, sheesh. The ONLY problem with the auto-attack revamping was that they changed the attacking types for the worst.

    Honestly stuff like: Pierce, Full Thrust, Light Thrust (using Lancer as an example) Should have become separate from the skills and they should have used that as something you could change your auto-attack to (instead of a single use ability with a cooldown). Each of the types of attack would have of course changed the auto-attack speed slightly (Full Thrust taking longest intervals between attacks while Light Thrust being the fastest, etc etc).

    That's really the only big problem with the auto-attack system. This talk of being too slow is just silly imo (Just take your Ritalin already >.<)

    Quote Originally Posted by Darkstarpoet1
    just because you refuse to see it does not mean it is not. if it wasn't slower they wouldn't have stated they will be adding in multi hit attacks and haste to speed battle back up. that is a direct response because they do realize the system is slower now.

    it can be fixed and likely will be, but that does not change the fact that at this point it is slower.
    Side Note: They add multi-hit and haste into a game to introduce a new DYNAMIC of a battle (in this case: Speed) not because the system is currently broken, and to think that way is absolutely absurd, if the system was broken then all they would need to do is change the auto-attack algorithms, not introduce new ways to fight monsters.
    (3)

  5. #105
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    @OMEGA_HACK: Is your sig in 3D? Looking at it makes my eyesight fuzzy @.@

  6. #106
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Its your eyes playing tricks on you :P (Or are they?)
    (0)

  7. #107
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    That has to do with balance not gameplay. Whether you auto attack every 5 seconds or 3, and whether you use multi hit abilities (which we already have) the pacing is still the same. My issue is merely with people who say the new system amounts to entering battle and waiting for auto attack to fill TP, that is completely misleading and wrong.

    The new system simply allows you to use a greater variety of abilities that is all. If you choose not to take advantage of this then the fault is yours, but the battle system is no slower now than it was pre 1.18. Just because you refuse to see that, doesn't make your argument any more valid. There is no restriction at all in place any longer dictating how often you can use abilities (as there was in the previous system), and if timers are causing you to just "sit and wait" then you need to take a closer look at your selection and use of abilities so you are not wasting so much of your time doing that.

    It is as simple as that, you are creating a problem for yourself and then blaming the system. Before anyone could mindlessly spam basics to fill this time and constantly be doing something and maybe feel like they were doing something meaningful, but just because to a certain extent that was abstracted doesn't make any combat slower it just opens up greater possibilities to use abilities as the player chooses.
    if you think you use a wider variety of abilities now then you must have been absolutely horrible with the old system. this would explain why you say the change is soooooo much better.

    if you had issues with no stamina and not being able to use the old system then you caused that problem for yourself and blamed that system. before you could actually use your basic attacks for their actual intended uses and strategically use them.
    (1)


    http://crystalknights.guildwork.com/

  8. #108
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Actually darkstarpoet one of the problems with the older system was you HAD to wait for your stamina to fill up before you could do anything it wasn't like it was @100% at the start, so you basically start a fight having to wait (ideally if you want to have the maximum potency of attack on a monster). Not to mention the double wait you had to have on spells, this isn't a player problem either; this was a stamina bar functionality problem. For example, Cast Cure, you had to have enough stamina to cast it, then you had to wait the additional time to actually cast it., then you have the added recast timer as well as waiting on the stamina to recharge. In a game where you need to have reliable healing this is a major programming flaw, you double tax the casters in this way. It becomes more than just a player timing issue then.

    Don't get me wrong though, its not like I hate the idea of the previous combat system...but it was definitely NOT geared towards a MMORPG.
    (2)

  9. #109
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by OMEGA_HACK View Post
    Actually darkstarpoet one of the problems with the older system was you HAD to wait for your stamina to fill up before you could do anything it wasn't like it was @100% at the start, so you basically start a fight having to wait (ideally if you want to have the maximum potency of attack on a monster). Not to mention the double wait you had to have on spells, this isn't a player problem either; this was a stamina bar functionality problem. For example, Cast Cure, you had to have enough stamina to cast it, then you had to wait the additional time to actually cast it., then you have the added recast timer as well as waiting on the stamina to recharge. In a game where you need to have reliable healing this is a major programming flaw, you double tax the casters in this way. It becomes more than just a player timing issue then.

    Don't get me wrong though, its not like I hate the idea of the previous combat system...but it was definitely NOT geared towards a MMORPG.
    did it take 60 seconds for the stamina bar to fill up enough for one broadswing? no it took more like 2-3 seconds for a completely empty stamina gauge to refill. that's what i am getting at is just drop some of the cooldowns on the more frequently used skills.

    why should you be able to do 6 tp skull sunders in the same amount of time you can do 1 broadswing? broadswing is a basic attack and should not take that long to recharge. i'm not saying the system overall couldn't be adjusted quite easily, but there are certain things that just do not add up properly. the basic attacks in general if they dropped them down to 10 seconds overall for each of them the speed of the fight would dramatically increase. the using mrd and having 30, 30, and 60 for it's 3 basic attacks and having 10 for a tp move is backwards.

    i'm not asking for it to be completely taken out just more of a way those of us that enjoyed the old system more control over our abilities.
    (4)


    http://crystalknights.guildwork.com/

  10. #110
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    did it take 60 seconds for the stamina bar to fill up enough for one broadswing? no it took more like 2-3 seconds for a completely empty stamina gauge to refill. that's what i am getting at is just drop some of the cooldowns on the more frequently used skills.

    why should you be able to do 6 tp skull sunders in the same amount of time you can do 1 broadswing? broadswing is a basic attack and should not take that long to recharge. i'm not saying the system overall couldn't be adjusted quite easily, but there are certain things that just do not add up properly. the basic attacks in general if they dropped them down to 10 seconds overall for each of them the speed of the fight would dramatically increase. the using mrd and having 30, 30, and 60 for it's 3 basic attacks and having 10 for a tp move is backwards.

    i'm not asking for it to be completely taken out just more of a way those of us that enjoyed the old system more control over our abilities.
    "The previous system wasn't all about spamming basic attacks!!!"

    "The new system would be fine if we could just spam basic attacks more!"

    Yeah... you and the handful of others who preferred it were probably so good at the incredibly deep and complex previous system, and now all that "creativity" is just wasted. The fact is that there was no way you could use all the abilities you can now in one fight under the previous system due to the limitation of the stamina bar, it was impossible.

    So the new system does allow you to use a wider variety of abilities more often. It is an indisputable fact brought to you by the magic of science.
    (0)

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