Actually darkstarpoet one of the problems with the older system was you HAD to wait for your stamina to fill up before you could do anything it wasn't like it was @100% at the start, so you basically start a fight having to wait (ideally if you want to have the maximum potency of attack on a monster). Not to mention the double wait you had to have on spells, this isn't a player problem either; this was a stamina bar functionality problem. For example, Cast Cure, you had to have enough stamina to cast it, then you had to wait the additional time to actually cast it., then you have the added recast timer as well as waiting on the stamina to recharge. In a game where you need to have reliable healing this is a major programming flaw, you double tax the casters in this way. It becomes more than just a player timing issue then.

Don't get me wrong though, its not like I hate the idea of the previous combat system...but it was definitely NOT geared towards a MMORPG.