I've been running it in windowed mode pre 3.1, but see from release notes that the default screen settings were updated. Did they fix the issues with full screen mode mostly so it now gets better frame rates than windowed mode?

I've been running it in windowed mode pre 3.1, but see from release notes that the default screen settings were updated. Did they fix the issues with full screen mode mostly so it now gets better frame rates than windowed mode?

Huge difference now on my MacBook Pro Retina. I had to go into system config and click on use default and then it reset everything to high end Mac settings. Much, much better performance. Unfortunately the graphics don't look as sharp but I can rub in 24 man raids now with a decent frame rate.

I have been playing FF14 since Heavenward was released on my Mac as well as a pc. My iMac when it came out was the new at the time 5k version fully maxed with the fastest and most of everything. It plays fine, I now have the brand new 5k iMac fully maxed as well and FF14 runs even better. Also SE has never required that I cancel my Mac account. That said with the release of 3.1 the client is now compatible with El Capitan One would hope that with Metal for gaming that is now part of this OS they would get it right this time and that they would get it at all. I read the full report on it on these forums and the idea they mentioned that Mac owners aren't into gaming is a huge myth. If new games like Eso and GW2 can develop for Mac as well as some very high end single player games there is no reason at all that SE can and should get it right this time around and give us a release date for putting the Mac version back for sale. I have friends who would love to play this game but refuse to put Windows on their Macs or buying a pc to play it.
Last edited by Lainmyst; 11-17-2015 at 04:31 PM.

There isn't a 1500 pc that isn't self built that comes with maxed oute specs of an iMac. There are no 5k retina 27" displays you can get for a pc. Not that I have seen! If there is. it's gonna cost you a lot more then 1500. On top of that many Mac owners will never deal with Windows. And btw my maxed iMac was barely 4k. I use it for high end graphics and video editing as well. If a high end MMO like Eso can work quite well on Macs there is no reason why SE can't get it to run well on them. I get really tired of people who are stuck in the pc (windows) box
That said I do own a pc and only use it for MMO games that I can't get for my Mac. I am not an either or person.
It seems you are trying to turn this conversation into some kind of old and very tired PC vs Mac argument. As was previously mentioned the issue is SE decided to develop a version for Mac users. I believe in part to maybe take over WoW in sales which has had a Mac client since it started al those years ago. And then both GW2 and ESO went and developed for Mac as well. SE really does need to get it right instead of dangling the cookie in front of Mac owners and then taking it away cause they didn't bake them correctly.
Last edited by Lainmyst; 11-17-2015 at 04:59 PM.


I hope SE can continue to improve the OSX client. Can anyone else update us on how the client is currently running and what needs to be improved?


I've always been a Windows type of guy, been around since Win95/98/NT/XP... and so on. Though I had my fair share with Apple computers. But my opinion is bias towards the Windows family.
I never truly understood why some people preferred Apple's OS. Okay, so I went to a Digital Arts Uni and we had to use apple computers there for some of our projects. I was told that the workflow for digital content creation is much smoother and faster on Apple, which I did not really find... true (maybe it was just me). What you could on a Apple OS, you could do on Windows.
Though I would never dare to play games on a Apple OS as long as I have my rig still breathing.
But it's sorta ironic in a way. People are asking to end PS3 support so the game can develop much faster, but continue to ask for support for the Apple OS, which will in turn take away the devs time.
Whatever makes the consumers happy right?
What a difference a patch makes! Under 3.1, I've found the Mac client totally stable and much faster / smoother than previous incarnations on my custom-built Mac. I'm on a quad-core i7 with a ATI 6870 card. I use the medium settings and check the box for High Quality graphics and things look and run far more smoothly than they have. In most respects, this is starting to feel like a client that's ready for prime time.
Interestingly, Ul'dah (and ONLY Ul'dah, so far) brings my framerate to its knees. Running up the steps from the Aetheryte is a total slideshow. However, the framerate does smooth a bit after running around for a few moments. No other area I've encountered, including the flying zones in Heavensward, choke the client like the outer ring of Ul'dah. So if the Mac client team happens to check in on this thread: fix Ul'dah and you've got a working Mac client.Oh, and also fix the feedback / bug report controls now that things are starting to seem relatively stable.
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Last edited by Jaysnuh; 11-22-2015 at 11:02 AM.

The whole mac vs pc is pretty tired and way past over done. I am sure SE decided to develop for Mac finally because other MMOs such as GW2 and ESO, etc, have. Both games run fine on Mac. And of course there is WoW. I am sure SE was hoping to capture some more players from WoW and since that MMO has been running fine on Macs since the beginning there is no reason SE's 3rd party developer can't get it right also.I've always been a Windows type of guy, been around since Win95/98/NT/XP... and so on. Though I had my fair share with Apple computers. But my opinion is bias towards the Windows family.
But it's sorta ironic in a way. People are asking to end PS3 support so the game can develop much faster, but continue to ask for support for the Apple OS, which will in turn take away the devs time.
Whatever makes the consumers happy right?
I have been playing FF!4 since 3.0 on my iMac and it has run fine, even better then on my PC. Over the 2+ years that FF14 has been out I have a lot of game crashes and frame rate issues on Windows. (my PC specs were well above the recommended requirements). And I have seen plenty of posts complaining about game issues long before SE made this attempt to bring Mac users into the fold. Also since they now have PS4 as well they have to work on game issues on that platform too. Maybe you prefer that SE exclude any other platform other then Windows? Sounds like you prefer everyone live inside your little box.
Last edited by Lainmyst; 11-19-2015 at 03:42 AM.
Tons of people will never understand the debate between Mac and Windows. For some of us FF14 on Mac is the way to go because of our needs, not the needs people think a person should have. SE is providing a Mac client and they should keep making it better regardless of what windows or console users think. The real concern is a player pays X amount for a license and use of the game. A player's real concern is just that. I pay, I play and it better be good. Nothing else matters. If they want to expand to that market, then they should deliver a quality product on every platform they think they are able to offer it. PS3, PS4, PC or Mac, doesn't matter. You are still paying SE to deliver a product with good quality. I applaud SE is starting to show efforts to bring a better experience to mac users because it matters to me. I don't really care about other platforms because for me they are irrelevant. It's still slow, but at least it's showing improvements.

Exactly, I couldn't agree more!Tons of people will never understand the debate between Mac and Windows. For some of us FF14 on Mac is the way to go because of our needs, not the needs people think a person should have. SE is providing a Mac client and they should keep making it better regardless of what windows or console users think. The real concern is a player pays X amount for a license and use of the game. A player's real concern is just that. I pay, I play and it better be good. Nothing else matters. If they want to expand to that market, then they should deliver a quality product on every platform they think they are able to offer it. PS3, PS4, PC or Mac, doesn't matter. You are still paying SE to deliver a product with good quality.
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Oh, and also fix the feedback / bug report controls now that things are starting to seem relatively stable.


