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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    684
    Keep autoattack then if you have such a crush on it, but still make combat not suck.

    Lol at Gramul saying this is "fluff". In case you hadn't noticed, combat is a pretty big part of the game, and obviously Yoshi thought the same since it was apparently his biggest priority of his entire life to add autoattack. (even though it fixed nothing and only added more problems).

    Fixing the combat system does not equal automating it.

    fix =/= autopilot snoozefest.

    Look, they've already made combat boring and now they want to make crafting boring too. What's left? Sidequests? Yipeee. (owait, no)
    (1)
    Last edited by User201109011315; 09-19-2011 at 09:55 AM.

  2. #2
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by User201109011315 View Post
    even though it fixed nothing and only added more problems
    We can still kill things the same as before. I don't see how auto-attack caused any 'problems' apart from causing a small minority of players to complain about it.

    The only thing that can be said, which has been said time and time and time again only people don't listen, is that since they're STILL fixing the games core system and mechanics, auto-attack is not the end of the changes to the battle system, it is only the beginning of the changes. As more patches come out to alter the battle system, it will be changed and enhanced so that players won't care about how long auto-attack takes.

    The only options open to players who don't like the current battle system 'whilst we wait for the rest of it to be enhanced' is to either go and play another game untill the patch comes out that finally marks the totality of the battle systems operation, or deal with it like the players who aren't complaining about it are whilst waiting for the changes. simply complaining about it's current operation isn't magically going to make S.E change it within a matter of days or weeks, it takes a lot of time and hard work to rebuild a games core functions, and it's not just the battle systems they have to work on right now, it's pretty much everything. If they focus all on one thing, such as the battle system, then players who are more interested in crafting, exploring, doing leves, dungeons or quests will all have to wait even longer for their changes and content.

    The way they're doing it now is to have each patch change and fix multiple different parts of the game which benefits EVERY player, not just the ones that like to fight all the time. Give them a bit of patience and eventually the battle system will be what you want, untill then complaining about it isn't going to change anything. If you really want to do something about it, offer suggestions and ideas of what you'd want the battle system to be like when it's finished.

    The OP offered suggestions such as being able to move around much more during combat, which is a constructive idea that S.E could consider. A little more detail as to how this would operate and be used would be good so as people would get a better idea of what they'd see in a fight with functions such as that.
    (9)
    Last edited by Konachibi; 09-19-2011 at 10:30 AM.

  3. #3
    Player
    Zalasta's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Ilskyia Fhey
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Konachibi View Post
    Big wall of text that I read through
    I agree 100% with what Konachibi said.
    (4)